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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8648635" data-attributes="member: 82106"><p>Hang on! Lets back up and talk about how these games play out. This is a game with conflict resolution. So the PC's goal is to resolve the conflict by getting the papers (and doing something or other with them, the details of that don't matter at this point). NO TABLE AT ALL is going to play some game with this procedure and decree "Oh, any old successful check will demand this resolution." I mean, come on. It isn't ANY OLD SAFE that has the papers in it that are needed, it is ONLY Old Man Caruther's safe, because he's the embezzler! See? Fictional position has to concur with any outcome, you cannot just play fast and loose with logic. So, no, the party cannot go around opening random safes! If they don't know which safe to open, OK, maybe they try a few, but that doesn't really feel much like the sort of play this type of game is normally aimed at. If such a situation DOES exist, I would suggest that the resolution should be done at a different level of granularity (IE you check to see if SEARCHING THE TOWN will produce the result you need).</p><p></p><p>I don't really understand what you are getting at here. The GM in 5e absolutely sets the terms upon which play rests. Indeed it may be that player choices are consequent, maybe. Very often the GM is driving the whole thing, soup to nuts. I agree that at some social contract of the table level the group must 'choose', at least in a passive "We didn't veto this" sense. At the scale of a given check, the player clearly decided that he would go along with the situation and assert an intent that is compatible with the GM's fiction (or not I suppose). I mean, yes, in a game like 5e the group can 'fizzle' the situation by just walking away. I'd note that such would be impossible in any sort of a narrativist game focus, as that would be equally as consequent as taking action. (IE I walk away from the safe, I have decided that clearing my name is not important to me.).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8648635, member: 82106"] Hang on! Lets back up and talk about how these games play out. This is a game with conflict resolution. So the PC's goal is to resolve the conflict by getting the papers (and doing something or other with them, the details of that don't matter at this point). NO TABLE AT ALL is going to play some game with this procedure and decree "Oh, any old successful check will demand this resolution." I mean, come on. It isn't ANY OLD SAFE that has the papers in it that are needed, it is ONLY Old Man Caruther's safe, because he's the embezzler! See? Fictional position has to concur with any outcome, you cannot just play fast and loose with logic. So, no, the party cannot go around opening random safes! If they don't know which safe to open, OK, maybe they try a few, but that doesn't really feel much like the sort of play this type of game is normally aimed at. If such a situation DOES exist, I would suggest that the resolution should be done at a different level of granularity (IE you check to see if SEARCHING THE TOWN will produce the result you need). I don't really understand what you are getting at here. The GM in 5e absolutely sets the terms upon which play rests. Indeed it may be that player choices are consequent, maybe. Very often the GM is driving the whole thing, soup to nuts. I agree that at some social contract of the table level the group must 'choose', at least in a passive "We didn't veto this" sense. At the scale of a given check, the player clearly decided that he would go along with the situation and assert an intent that is compatible with the GM's fiction (or not I suppose). I mean, yes, in a game like 5e the group can 'fizzle' the situation by just walking away. I'd note that such would be impossible in any sort of a narrativist game focus, as that would be equally as consequent as taking action. (IE I walk away from the safe, I have decided that clearing my name is not important to me.). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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