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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8648825" data-attributes="member: 6696971"><p>A bit more than that, but that is absolutely part of it.</p><p></p><p>In D&D, I locate Gamism in the following places:</p><p></p><p>* Overcoming logistical challenges within the collision of integrated procedures/engine and your PC build capability and constraints (including inventory and loadout) + your wits/guile. This needs to feature a difficult, entangled decision-space for players over a myriad of things and playing unskillfully needs to be costly.</p><p></p><p>* Combat. Some engines are rough as dangerous but not intricate like RC. Some engines are intricate but not terribly dangerous due to PC capability vs Team Monster capability (like 5e). Some are extremely intricate with all kinds of moving parts and a very threatening, synergizing Team Monster + Terrain/Hazard system (4e). Again, entangled decision-space and playing unskillfully needs to be costly.</p><p></p><p>* Overcoming Social challenges. Again, entangled decision-space and playing unskillfully needs to be costly. IMO, and I’ve said this many times in the past, THIS is the site of 5e Gamism. Combat is too easy and the logistical stuff just isn’t there due to all of the confounds and lack of procedures/tech (and obviously their integration).</p><p></p><p>But 5e’s “social conflict as puzzle solving/Pictionary/Wheel of Fortune?” Fantastically conceived and designed mini-game (particularly for this particular game).</p><p></p><p>It should come as no surprise, that when I reviewed the game many years ago and up through its first 5 years (end of ‘19 is the last I looked in on this…but id be shocked if the needle has moved appreciably in the last few years vs the nothingburger of the first 5 years) and brought up these procedures and touted them for how good they were for (well-integrated) Gamism…</p><p></p><p>…it was complete crickets by the 5e userbase.</p><p></p><p>Virtually no one even knew they were there OR they elected not to use them.</p><p></p><p>The best piece of system-integrated 5e tech that produces compelling and rewarding Gamism. Total unknown or memory holed.</p><p></p><p>Dissapointing and huge missed opportunity for the 5e player base imo.</p><p></p><p>Now if the logistical exploration component of 5e play had that kind of system integrated tech (with lack of confounds)? I would 100 % say “5e is a totally awesome Gamism-providing engine” and I would run the hell out of it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8648825, member: 6696971"] A bit more than that, but that is absolutely part of it. In D&D, I locate Gamism in the following places: * Overcoming logistical challenges within the collision of integrated procedures/engine and your PC build capability and constraints (including inventory and loadout) + your wits/guile. This needs to feature a difficult, entangled decision-space for players over a myriad of things and playing unskillfully needs to be costly. * Combat. Some engines are rough as dangerous but not intricate like RC. Some engines are intricate but not terribly dangerous due to PC capability vs Team Monster capability (like 5e). Some are extremely intricate with all kinds of moving parts and a very threatening, synergizing Team Monster + Terrain/Hazard system (4e). Again, entangled decision-space and playing unskillfully needs to be costly. * Overcoming Social challenges. Again, entangled decision-space and playing unskillfully needs to be costly. IMO, and I’ve said this many times in the past, THIS is the site of 5e Gamism. Combat is too easy and the logistical stuff just isn’t there due to all of the confounds and lack of procedures/tech (and obviously their integration). But 5e’s “social conflict as puzzle solving/Pictionary/Wheel of Fortune?” Fantastically conceived and designed mini-game (particularly for this particular game). It should come as no surprise, that when I reviewed the game many years ago and up through its first 5 years (end of ‘19 is the last I looked in on this…but id be shocked if the needle has moved appreciably in the last few years vs the nothingburger of the first 5 years) and brought up these procedures and touted them for how good they were for (well-integrated) Gamism… …it was complete crickets by the 5e userbase. Virtually no one even knew they were there OR they elected not to use them. The best piece of system-integrated 5e tech that produces compelling and rewarding Gamism. Total unknown or memory holed. Dissapointing and huge missed opportunity for the 5e player base imo. Now if the logistical exploration component of 5e play had that kind of system integrated tech (with lack of confounds)? I would 100 % say “5e is a totally awesome Gamism-providing engine” and I would run the hell out of it. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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