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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8649657" data-attributes="member: 42582"><p>Upthread, I posted this:</p><p></p><p>And we're already seeing it in this thread.</p><p></p><p>Instead of saying that <em>A difficulty is set that in some fashion reflects difficulties in the fiction</em> - which is a description of an act of creativity and authorship, and immediately invites consideration of who did the authoring - we have reference to "testing against a supposed external world", which completely elides the fact of creativity and authorship.</p><p></p><p>Let's put it this way: in a story in which a character is apt to find incriminating papers in a safe, why wouldn't how skilled a thief the character is, and how strong the safe is, not shape the fiction?</p><p></p><p>Your diagnosis of weirdness and incoherence rests on a premise that the fiction should in no way be sensitive to the stakes or to player protagonism. Burning Wheel is not designed around that premise.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8649657, member: 42582"] Upthread, I posted this: And we're already seeing it in this thread. Instead of saying that [i]A difficulty is set that in some fashion reflects difficulties in the fiction[/i] - which is a description of an act of creativity and authorship, and immediately invites consideration of who did the authoring - we have reference to "testing against a supposed external world", which completely elides the fact of creativity and authorship. Let's put it this way: in a story in which a character is apt to find incriminating papers in a safe, why wouldn't how skilled a thief the character is, and how strong the safe is, not shape the fiction? Your diagnosis of weirdness and incoherence rests on a premise that the fiction should in no way be sensitive to the stakes or to player protagonism. Burning Wheel is not designed around that premise. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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