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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8650066" data-attributes="member: 42582"><p>This is not easy to follow.</p><p></p><p>"C" seems to have two different uses: one where it means <em>consequences</em>, and one where it labels an arrangement ("concrete"?). The operators | and / don't seem to have been defined.</p><p></p><p>Your CS quadrant is:</p><p></p><p style="margin-left: 20px">The magic circle of play includes a game text that states principles and that states correlation of resolution with player intention. And its dice rolls index results in some relationship with tension that sit within a ring of intentions.</p><p></p><p>I don't know what the results are. Do you mean the result on the die? Or some component of the shared fiction? And what is the tension? Do you mean the participants wondering what the die roll will be? Or something else?</p><p></p><p>You say CS ensures strong I, ie ensure strong correlation of resolution with player intention. So I is something that admits of degrees? (It can be strong or weak.) But does it admit of degrees when it occurs in a game text in the magic circle? If I is weak in the game text - eg the game text advises the GM to module the relationship between player intentions and resolution so as to ensure a well-paced story - then what makes you say that CS will ensure strong I?</p><p></p><p>Your CO quadrant is:</p><p></p><p style="margin-left: 20px">The magic circle of play includes a game text that states principles and that states correlation of resolution with player intention. And its dice rolls are in some relationship with the imagined world and index something to do with results and consequences.</p><p></p><p>I don't really know what this means. Is it meant to describe Apocalypse World? In AW a player is required to make a dice roll when their character does a particular sort of thing in the shared fiction ("If you do it, you do it!"). And in AW the dice roll determines how results and consequences are narrated. And AW has a game text that states principles. And it has the notion of soft and hard moves, which are related to player intentions in a general way (ie they are typically, though not always, things the players would prefer not occur).</p><p></p><p>The claim that "CO may ensure strong I, depending on what the text says" seems rather trivial: yes, the play of a game which proceeds in part by reference to a text may ensure a certain sort of outcome in the play of that game, depending on what the text says. Or to state it another way: where the play of a game proceeds by reference to a text, the text may sometimes affect the play of the game, depending what it says. As I said, that seems a rather trivial proposition.</p><p></p><p>You US quadrant is:</p><p></p><p style="margin-left: 20px">The magic circle of game play includes a game text, plus some principles and some correlation of resolution with player intention that sit outside the text. And its dice rolls index results in some relationship with tension that sit within a ring of intentions.</p><p></p><p>And you say this ensures strong I. I don't really know what this means. What RPG do you have in mind?</p><p></p><p>Your UO quadrant is</p><p></p><p style="margin-left: 20px">The magic circle of game play includes a game text, plus some principles and some correlation of resolution with player intention that sit outside the text. And its dice rolls are in some relationship with the imagined world and index something to do with results and consequences.</p><p></p><p>You then say "UO may ensure strong I, depending on what P is". I think what this means is that if a RPG is played using conflict resolution, then it will ensure that the correlation of succeed/win and fail/lose is not broken. That seems a tautology, and therefore true.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8650066, member: 42582"] This is not easy to follow. "C" seems to have two different uses: one where it means [i]consequences[/i], and one where it labels an arrangement ("concrete"?). The operators | and / don't seem to have been defined. Your CS quadrant is: [indent]The magic circle of play includes a game text that states principles and that states correlation of resolution with player intention. And its dice rolls index results in some relationship with tension that sit within a ring of intentions.[/indent] I don't know what the results are. Do you mean the result on the die? Or some component of the shared fiction? And what is the tension? Do you mean the participants wondering what the die roll will be? Or something else? You say CS ensures strong I, ie ensure strong correlation of resolution with player intention. So I is something that admits of degrees? (It can be strong or weak.) But does it admit of degrees when it occurs in a game text in the magic circle? If I is weak in the game text - eg the game text advises the GM to module the relationship between player intentions and resolution so as to ensure a well-paced story - then what makes you say that CS will ensure strong I? Your CO quadrant is: [indent]The magic circle of play includes a game text that states principles and that states correlation of resolution with player intention. And its dice rolls are in some relationship with the imagined world and index something to do with results and consequences.[/indent] I don't really know what this means. Is it meant to describe Apocalypse World? In AW a player is required to make a dice roll when their character does a particular sort of thing in the shared fiction ("If you do it, you do it!"). And in AW the dice roll determines how results and consequences are narrated. And AW has a game text that states principles. And it has the notion of soft and hard moves, which are related to player intentions in a general way (ie they are typically, though not always, things the players would prefer not occur). The claim that "CO may ensure strong I, depending on what the text says" seems rather trivial: yes, the play of a game which proceeds in part by reference to a text may ensure a certain sort of outcome in the play of that game, depending on what the text says. Or to state it another way: where the play of a game proceeds by reference to a text, the text may sometimes affect the play of the game, depending what it says. As I said, that seems a rather trivial proposition. You US quadrant is: [indent]The magic circle of game play includes a game text, plus some principles and some correlation of resolution with player intention that sit outside the text. And its dice rolls index results in some relationship with tension that sit within a ring of intentions.[/indent] And you say this ensures strong I. I don't really know what this means. What RPG do you have in mind? Your UO quadrant is [indent]The magic circle of game play includes a game text, plus some principles and some correlation of resolution with player intention that sit outside the text. And its dice rolls are in some relationship with the imagined world and index something to do with results and consequences.[/indent] You then say "UO may ensure strong I, depending on what P is". I think what this means is that if a RPG is played using conflict resolution, then it will ensure that the correlation of succeed/win and fail/lose is not broken. That seems a tautology, and therefore true. [/QUOTE]
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