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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8650068" data-attributes="member: 7025508"><p>Right. You were referring to what [USER=71699]@clearstream[/USER] said. But [USER=6696971]@Manbearcat[/USER] seemed to basically agree with the characterisation, calling it "objective DCs that attempt to model the internal causality of a world."</p><p></p><p></p><p>Your DC is based on difficulty of the task (quality of the safe) and the numbers the player is using to overcome that is based on the character's skill in lock picking. Yet, you use these number to generate probability of something completely unrelated (the papers being in the safe.) That is muddled. </p><p></p><p>And doesn't this create weird incentives? Two characters are staring at the safe, one who is excellent at safe-smashing and one who is just OK at lock-picking. Who should try to open the safe? The smasher, obviously, as they have better chance of generating the papers in the safe! And Athe forbid if someone who's utterly terrible with safes decides to touch it, that will mean there are no papers in it for sure!</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8650068, member: 7025508"] Right. You were referring to what [USER=71699]@clearstream[/USER] said. But [USER=6696971]@Manbearcat[/USER] seemed to basically agree with the characterisation, calling it "objective DCs that attempt to model the internal causality of a world." Your DC is based on difficulty of the task (quality of the safe) and the numbers the player is using to overcome that is based on the character's skill in lock picking. Yet, you use these number to generate probability of something completely unrelated (the papers being in the safe.) That is muddled. And doesn't this create weird incentives? Two characters are staring at the safe, one who is excellent at safe-smashing and one who is just OK at lock-picking. Who should try to open the safe? The smasher, obviously, as they have better chance of generating the papers in the safe! And Athe forbid if someone who's utterly terrible with safes decides to touch it, that will mean there are no papers in it for sure! [/QUOTE]
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Community
General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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