Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8650763" data-attributes="member: 16586"><p>Considering a game like Apocalypse World, Monsterhearts or Stonetop I think we should take a holistic view of the fundamental structure of play (which Apocalypse World calls the conversation), the game's agenda, it's GM and player principles (Blades in the Dark calls them best practices), and its processes and mechanics. All are part of a cohesive game design.</p><p></p><p>From my perspective principles / best practices add an additional layer of accountability above and beyond the agenda, play structure and mechanics. They do not replace the need for any of the above. Apocalypse World calls upon its GM to :</p><ul> <li data-xf-list-type="ul">always say what honesty demands</li> <li data-xf-list-type="ul">always say what the rules demands</li> <li data-xf-list-type="ul">always say what your principles demands</li> <li data-xf-list-type="ul">always say what your prep demands</li> </ul><p></p><p>Principles largely speak to thought process - what concerns should shape the judgement calls we are called upon to make over the course of play. I keep a printout of my GMing principles on hand to use for post mortems and to elicit feedback from players as to how well I am holding up to my end. For a game like Blades that also has principles / best practices for players I also will provide feedback on how well they are meeting the standards set forth for them.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8650763, member: 16586"] Considering a game like Apocalypse World, Monsterhearts or Stonetop I think we should take a holistic view of the fundamental structure of play (which Apocalypse World calls the conversation), the game's agenda, it's GM and player principles (Blades in the Dark calls them best practices), and its processes and mechanics. All are part of a cohesive game design. From my perspective principles / best practices add an additional layer of accountability above and beyond the agenda, play structure and mechanics. They do not replace the need for any of the above. Apocalypse World calls upon its GM to : [LIST] [*]always say what honesty demands [*]always say what the rules demands [*]always say what your principles demands [*]always say what your prep demands [/LIST] Principles largely speak to thought process - what concerns should shape the judgement calls we are called upon to make over the course of play. I keep a printout of my GMing principles on hand to use for post mortems and to elicit feedback from players as to how well I am holding up to my end. For a game like Blades that also has principles / best practices for players I also will provide feedback on how well they are meeting the standards set forth for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top