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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8650993" data-attributes="member: 71699"><p>Okay, so now imagine none of that was <em>ever</em> written down i.e. made part of the game text by the game designer. Would you nevertheless be in possession of the system?</p><p></p><p>Supposing no one was allowed to write down system (because you have said writing it down is immaterial) do you feel it would be guaranteed that a player cohort A was playing the same game as another cohort B? How would they know?</p><p></p><p>I hope this doesn't seem like an annoying point, but for system to matter, it actually can't just be nebulously held in minds. It <em>comes</em> from there - but the work of design tests, rejects, codifies, normalises, and thus ensures the usefulness of the system. Writing it down isn't immaterial: it's akin to crafting a tool, that you can then wield as you describe.</p><p></p><p>A well formed TTRPG rule articulates (in writing, diagram, token, or illustration) a principle we may well share, in a form that helps us secure a stronger guarantee of following it in a common way. It can be queried in the ways you describe (we can judge our success in acting in accord or discord with it, and notice any discrepancies in our individual following of the concrete reference.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 8650993, member: 71699"] Okay, so now imagine none of that was [I]ever[/I] written down i.e. made part of the game text by the game designer. Would you nevertheless be in possession of the system? Supposing no one was allowed to write down system (because you have said writing it down is immaterial) do you feel it would be guaranteed that a player cohort A was playing the same game as another cohort B? How would they know? I hope this doesn't seem like an annoying point, but for system to matter, it actually can't just be nebulously held in minds. It [I]comes[/I] from there - but the work of design tests, rejects, codifies, normalises, and thus ensures the usefulness of the system. Writing it down isn't immaterial: it's akin to crafting a tool, that you can then wield as you describe. A well formed TTRPG rule articulates (in writing, diagram, token, or illustration) a principle we may well share, in a form that helps us secure a stronger guarantee of following it in a common way. It can be queried in the ways you describe (we can judge our success in acting in accord or discord with it, and notice any discrepancies in our individual following of the concrete reference.) [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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