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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8651409" data-attributes="member: 71699"><p><strong>1977</strong></p><p>[SPOILER="1977 Streetwise"]The individual is acquainted with the ways of local subcultures (which tend to be the same everywhere in human society), and thus is capable of dealing with strangers without alienating them. (This is not to be considered the same as alien contact, although the referee may so allow).</p><p></p><p>Close-knit sub-cultures (such as some portions of the lower classes, and trade groups such as workers, the underworld, etc) generally reject contact with strangers or unknown elements. Streetwise expertise allows contact for the purposes of obtaining information, hiring persons, purchasing contraband or stolen goods, etc.</p><p></p><p><u>The referee should set the throw required to obtain any item specified by the players</u> (for example, the name of an official willing to issue li-censes without hassle = 5+, the location of high quality guns at a low price = 9+). DMs based on streetwise should be allowed at +1 per level. No expertise DM = −5.[/SPOILER]</p><p></p><p><strong>1981</strong></p><p>[SPOILER="1981 Streetwise"]The individual is acquainted with the ways of local subcultures (which tend to be the same everywhere in human society), and thus is capable of dealing with strangers without alienating them. This skill is not the same as alien contact experience.</p><p></p><p>Close-knit subcultures (such as some portions of the lower classes, trade groups such as workers, and the underworld) generally reject contact with strangers or unknown elements. Streetwise expertise allows contact for the purposes of obtaining information, hiring persons, purchasing or selling contraband or stolen goods, and other shady or borderline activities.</p><p></p><p><u>Referee: After establishing throws for various activities desired by the characters</u> (such as the name of an official willing to issue licenses without hassle: 5+; the location of high quality guns at low prices: 9+), allow streetwise as a DM. If streetwise is not used, impose a DM of -5.[/SPOILER]</p><p></p><p>The text is nearly identical: I've underlined the salient difference. <strong>Both </strong>texts are silent on the truth or otherwise of information acquired. Can you therefore post the text that you will find earlier in the book on procedures and handling of information?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8651409, member: 71699"] [B]1977[/B] [SPOILER="1977 Streetwise"]The individual is acquainted with the ways of local subcultures (which tend to be the same everywhere in human society), and thus is capable of dealing with strangers without alienating them. (This is not to be considered the same as alien contact, although the referee may so allow). Close-knit sub-cultures (such as some portions of the lower classes, and trade groups such as workers, the underworld, etc) generally reject contact with strangers or unknown elements. Streetwise expertise allows contact for the purposes of obtaining information, hiring persons, purchasing contraband or stolen goods, etc. [U]The referee should set the throw required to obtain any item specified by the players[/U] (for example, the name of an official willing to issue li-censes without hassle = 5+, the location of high quality guns at a low price = 9+). DMs based on streetwise should be allowed at +1 per level. No expertise DM = −5.[/SPOILER] [B]1981[/B] [SPOILER="1981 Streetwise"]The individual is acquainted with the ways of local subcultures (which tend to be the same everywhere in human society), and thus is capable of dealing with strangers without alienating them. This skill is not the same as alien contact experience. Close-knit subcultures (such as some portions of the lower classes, trade groups such as workers, and the underworld) generally reject contact with strangers or unknown elements. Streetwise expertise allows contact for the purposes of obtaining information, hiring persons, purchasing or selling contraband or stolen goods, and other shady or borderline activities. [U]Referee: After establishing throws for various activities desired by the characters[/U] (such as the name of an official willing to issue licenses without hassle: 5+; the location of high quality guns at low prices: 9+), allow streetwise as a DM. If streetwise is not used, impose a DM of -5.[/SPOILER] The text is nearly identical: I've underlined the salient difference. [B]Both [/B]texts are silent on the truth or otherwise of information acquired. Can you therefore post the text that you will find earlier in the book on procedures and handling of information? [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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