Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8651491" data-attributes="member: 71699"><p>It nods to the Lumpley Principle. A method is followed by which everyone reaches agreement about what happens in play. Perhaps it helps to picture GM as another player? Like all players, they get a say. Their say is not in contest with that of other players: it conspires with that of other players. The roles are asymmetrical, but equal.</p><ol> <li data-xf-list-type="ol">Someone asks "How can we be sure the dirt is in the safe?"</li> <li data-xf-list-type="ol">Someone else says "The accountant accesses that safe every day to get the books."</li> <li data-xf-list-type="ol">Someone else observes their known peccadillo.</li> <li data-xf-list-type="ol">Some play happens. Some social interaction ability checks are called for.</li> <li data-xf-list-type="ol">Finally at the safe, intents are known, consequences are understood, the location of the dirt is locked in.</li> </ol><p>It may be that some versions of S-N require only players and not GM to have a say. So for clarity that's not what's happening here. The truth is established playfully, following and within constraints of fiction, description, system... and of course, principles.</p><p></p><p>The fact of the matter isn't reached in one bound. It's not - from a cold start, someone at the table without a nod toward saying what follows and playing to find out, locks in what is in the safe. It's iterative. A big difference is that it's not locked in by the roll at the safe. Reaching that safe with an intent faithful to game-state (to retrieve the dirt) is a product of play. Players and DM all avoid fiat, by working together in good faith.</p><p></p><p>[USER=71235]@niklinna[/USER] nails it with</p></blockquote><p></p>
[QUOTE="clearstream, post: 8651491, member: 71699"] It nods to the Lumpley Principle. A method is followed by which everyone reaches agreement about what happens in play. Perhaps it helps to picture GM as another player? Like all players, they get a say. Their say is not in contest with that of other players: it conspires with that of other players. The roles are asymmetrical, but equal. [LIST=1] [*]Someone asks "How can we be sure the dirt is in the safe?" [*]Someone else says "The accountant accesses that safe every day to get the books." [*]Someone else observes their known peccadillo. [*]Some play happens. Some social interaction ability checks are called for. [*]Finally at the safe, intents are known, consequences are understood, the location of the dirt is locked in. [/LIST] It may be that some versions of S-N require only players and not GM to have a say. So for clarity that's not what's happening here. The truth is established playfully, following and within constraints of fiction, description, system... and of course, principles. The fact of the matter isn't reached in one bound. It's not - from a cold start, someone at the table without a nod toward saying what follows and playing to find out, locks in what is in the safe. It's iterative. A big difference is that it's not locked in by the roll at the safe. Reaching that safe with an intent faithful to game-state (to retrieve the dirt) is a product of play. Players and DM all avoid fiat, by working together in good faith. [USER=71235]@niklinna[/USER] nails it with [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top