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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Campbell" data-source="post: 8651507" data-attributes="member: 16586"><p>So Story Now without a meaningful sense of immediacy or hard scene framing or content directly related to player character dramatic needs? Story Now play without conflict resolution? Story Now play with a strong focus on exploration?</p><p></p><p>I just don't get what you are trying to say here. Story Now play isn't about determining or finding out the facts of the matter or details. It's about finding out what happens now in charged scenes that directly relate to player character dramatic needs. There's no shame in not doing that. There's no shame here :</p><p></p><p></p><p>[ATTACH=full]249812[/ATTACH]</p><p></p><p>Exploratory play is fun. I enjoy it a great deal. More of my play sits here than in Story Now play, but it's a different experience with its own tradeoffs. I would be more than happy to engage in a discussion of those tradeoffs. One of the things this play loop allows for insistence is is the ability to strategize, gather information, work out who does what as a group. You get to leverage your strengths in a way that is basically impossible in a game like Apocalypse World.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8651507, member: 16586"] So Story Now without a meaningful sense of immediacy or hard scene framing or content directly related to player character dramatic needs? Story Now play without conflict resolution? Story Now play with a strong focus on exploration? I just don't get what you are trying to say here. Story Now play isn't about determining or finding out the facts of the matter or details. It's about finding out what happens now in charged scenes that directly relate to player character dramatic needs. There's no shame in not doing that. There's no shame here : [ATTACH type="full"]249812[/ATTACH] Exploratory play is fun. I enjoy it a great deal. More of my play sits here than in Story Now play, but it's a different experience with its own tradeoffs. I would be more than happy to engage in a discussion of those tradeoffs. One of the things this play loop allows for insistence is is the ability to strategize, gather information, work out who does what as a group. You get to leverage your strengths in a way that is basically impossible in a game like Apocalypse World. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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