Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8651570" data-attributes="member: 6795602"><p>I’m interested in how Story now handles 2 things and am curious your thoughts.</p><p></p><p>1. Most Story Now games I see cited have mechanics that are referential to in fiction character’s ability to perform a task even though the characters’s ability to perform a task is often fictionally unrelated or at best tangentially related to the outcome prescribed by conflict resolution. Are there any Story Now games where this isn’t the case? Do you think it theoretically possible for a game to exist where the conflict resolution mechanics don’t pretend to be related to character ability and what trade offs would be present in doing so?</p><p></p><p>2. What keeps Story Now conflict resolution mechanics localized to the current scene? Is this absolute or can they directly effect more than the current scene?</p><p></p><p>3. Can Story Now handle exploration at all?</p><p></p><p>4. Can’t all task-resolution be framed as conflict resolution? Ex: I want to open the safe to see if I can find out what documents it holds. In classic d&d play the failure state would be the lock is jammed. Which forces play forward.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8651570, member: 6795602"] I’m interested in how Story now handles 2 things and am curious your thoughts. 1. Most Story Now games I see cited have mechanics that are referential to in fiction character’s ability to perform a task even though the characters’s ability to perform a task is often fictionally unrelated or at best tangentially related to the outcome prescribed by conflict resolution. Are there any Story Now games where this isn’t the case? Do you think it theoretically possible for a game to exist where the conflict resolution mechanics don’t pretend to be related to character ability and what trade offs would be present in doing so? 2. What keeps Story Now conflict resolution mechanics localized to the current scene? Is this absolute or can they directly effect more than the current scene? 3. Can Story Now handle exploration at all? 4. Can’t all task-resolution be framed as conflict resolution? Ex: I want to open the safe to see if I can find out what documents it holds. In classic d&d play the failure state would be the lock is jammed. Which forces play forward. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top