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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8651698" data-attributes="member: 82106"><p>At least in Dungeon World (and I'm pretty sure AW etc.) the principles and agenda statements exist to BIND THE GM. They tell us what the GM is principally allowed to say, when they are supposed to say it, and how. They also require the GM to request and accept input from the players (in a somewhat informal manner). This is all intended to insure that everyone is playing the same game, and that it is DW and not some other sort of game pretending to be DW. If you follow those statements religiously, a game of Dungeon World emerges! Some of the principles are more 'core' than others of course. Of the DW ones on p162 I'd say 1 (maps with blanks), 4 (make a move that follows), 8 (ask questions, use the answers), and 9 (be a fan of the characters) are the ones which MOST shape the structure of play. Violating any one of those will definitely tend to move you in some direction away from the intended play structure.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8651698, member: 82106"] At least in Dungeon World (and I'm pretty sure AW etc.) the principles and agenda statements exist to BIND THE GM. They tell us what the GM is principally allowed to say, when they are supposed to say it, and how. They also require the GM to request and accept input from the players (in a somewhat informal manner). This is all intended to insure that everyone is playing the same game, and that it is DW and not some other sort of game pretending to be DW. If you follow those statements religiously, a game of Dungeon World emerges! Some of the principles are more 'core' than others of course. Of the DW ones on p162 I'd say 1 (maps with blanks), 4 (make a move that follows), 8 (ask questions, use the answers), and 9 (be a fan of the characters) are the ones which MOST shape the structure of play. Violating any one of those will definitely tend to move you in some direction away from the intended play structure. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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