Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8652564" data-attributes="member: 42582"><p>Again, all you seem to be doing here is pointing out that conflict resolution doesn't exclusively model in-fiction causal processes. Results are connected to <em>what overall goal the character is hoping to achieve by performing the task</em>. We can even see that in the "purse full of bricks" case - we don't ask whether or not the character's Inner Strength is strong enough to allow her to swing enough bricks hard enough to really have a chance of knocking out a thug. Inner Strength is a descriptor with a hint of metaphor, not a rating of the character's capacity to produce adrenaline when needed. Just as the reason the game participants accept that the documents are in the safe is because that satisfies the PC's dramatic need, so the reason the game participants accept that enough bricks were swung with enough force is because that satisfied the other PC's dramatic need.</p><p></p><p>If you want strictly task resolution, because you don't like the way conflict resolution factors dramatic need into outcomes, there are many game systems that offer it! The flipside is that you will need someone to make a decision, independent of the resolution framework, as to when a conflict is done. Typically that power is granted to the GM.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8652564, member: 42582"] Again, all you seem to be doing here is pointing out that conflict resolution doesn't exclusively model in-fiction causal processes. Results are connected to [i]what overall goal the character is hoping to achieve by performing the task[/i]. We can even see that in the "purse full of bricks" case - we don't ask whether or not the character's Inner Strength is strong enough to allow her to swing enough bricks hard enough to really have a chance of knocking out a thug. Inner Strength is a descriptor with a hint of metaphor, not a rating of the character's capacity to produce adrenaline when needed. Just as the reason the game participants accept that the documents are in the safe is because that satisfies the PC's dramatic need, so the reason the game participants accept that enough bricks were swung with enough force is because that satisfied the other PC's dramatic need. If you want strictly task resolution, because you don't like the way conflict resolution factors dramatic need into outcomes, there are many game systems that offer it! The flipside is that you will need someone to make a decision, independent of the resolution framework, as to when a conflict is done. Typically that power is granted to the GM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top