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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8652576" data-attributes="member: 71699"><p>Traveller Referee exercises fiat over DM, but Referee may play by principles that can generally support the outcome claimed. As a point of comparison, here are the 5e rules that cover gaining information (e.g. about the contents of a safe) via social skills from an NPC. A GM following similar principles to those supposed for the Referee will put the player in the same position.</p><p></p><p><strong>5e Social Interation</strong></p><p>[SPOILER="5e Social Interaction"]3. CHARISMA CHECK</p><p>When the adventurers get to the point of their request, demand, or suggestion - or if you decide the conversation has run its course - call for a Charisma check. Any character who has actively participated in the conversation can make the check. Depending on how the adventurers handled the conversation, the Persuasion, Deception, or Intimidation skill might apply to the check. The creature's current attitude determines the DC required to achieve a specific reaction, as shown in the Conversation Reaction table.</p><p></p><p>CONVERSATION REACTION</p><p><strong>DC Friendly Creature's Reaction</strong></p><p><strong>0</strong> The creature does as asked without taking risks or making sacrifices.</p><p><strong>10</strong> The creature accepts a minor risk or sacrifice to do as asked.</p><p><strong>20 </strong>The creature accepts a significant risk or sacrifice to do as asked.</p><p></p><p><strong>DC Indifferent Creature's Reaction</strong></p><p><strong>0 </strong>The creature offers no help but does no harm.</p><p><strong>10 </strong>The creature does as asked as long as no risks or sacrifices are involved.</p><p><strong>20</strong> The creature accepts a minor risk or sacrifice to do as asked.</p><p> </p><p><strong>DC Hostile Creature's Reaction</strong></p><p><strong>0</strong> The creature opposes the adventurers' actions and might take risks to do so.</p><p><strong>10</strong> The creature offers no help but does no harm.</p><p><strong>20</strong> The creature does as asked as long as no risks or sacrifices are involved.[/SPOILER]</p><p></p><p>Characters can "demand" the truth about the location of the dirt. Where a creature "does as asked", that is as silent on that possibility for falsehood as Traveller. Players can thus lock in safe contents by playing toward social interaction checks. Characters can back up social interaction with Insight (or magic) to ensure that doing as asked has been understood as they intend.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8652576, member: 71699"] Traveller Referee exercises fiat over DM, but Referee may play by principles that can generally support the outcome claimed. As a point of comparison, here are the 5e rules that cover gaining information (e.g. about the contents of a safe) via social skills from an NPC. A GM following similar principles to those supposed for the Referee will put the player in the same position. [B]5e Social Interation[/B] [SPOILER="5e Social Interaction"]3. CHARISMA CHECK When the adventurers get to the point of their request, demand, or suggestion - or if you decide the conversation has run its course - call for a Charisma check. Any character who has actively participated in the conversation can make the check. Depending on how the adventurers handled the conversation, the Persuasion, Deception, or Intimidation skill might apply to the check. The creature's current attitude determines the DC required to achieve a specific reaction, as shown in the Conversation Reaction table. CONVERSATION REACTION [B]DC Friendly Creature's Reaction 0[/B] The creature does as asked without taking risks or making sacrifices. [B]10[/B] The creature accepts a minor risk or sacrifice to do as asked. [B]20 [/B]The creature accepts a significant risk or sacrifice to do as asked. [B]DC Indifferent Creature's Reaction 0 [/B]The creature offers no help but does no harm. [B]10 [/B]The creature does as asked as long as no risks or sacrifices are involved. [B]20[/B] The creature accepts a minor risk or sacrifice to do as asked. [B]DC Hostile Creature's Reaction 0[/B] The creature opposes the adventurers' actions and might take risks to do so. [B]10[/B] The creature offers no help but does no harm. [B]20[/B] The creature does as asked as long as no risks or sacrifices are involved.[/SPOILER] Characters can "demand" the truth about the location of the dirt. Where a creature "does as asked", that is as silent on that possibility for falsehood as Traveller. Players can thus lock in safe contents by playing toward social interaction checks. Characters can back up social interaction with Insight (or magic) to ensure that doing as asked has been understood as they intend. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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