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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8652662" data-attributes="member: 42582"><p>You talk as if this is a trivial difference. Given that all RPGing involves establishing shared fiction, and that this is all about decision, the <em>only difference</em> between different approaches to RPGing is what decisions are made by whom, in relation to what, in accordance with what principles.</p><p></p><p>It may be good or bad GMing to set a throw required of 16+ - impossible without Streetwise 4+, which is a very high skill rating in Classic Traveller - but the player knows what has been done. They know that they cannot succeed on the check. They know that their PC does not know where to find guns, or licences, or dirt.</p><p></p><p>Deciding what the accountant believes, and whether or not that belief is true, is opaque to the players. They don't know if what the accountant tells them is accurate. It's secret to the GM.</p><p></p><p>What are the necessary changes?</p><p></p><p>I mean, it's plausible that the accountant is ignorant of the other documents in the safe. Or has been fooled by dummy documents. Or any other of an infinite range of possibilities.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8652662, member: 42582"] You talk as if this is a trivial difference. Given that all RPGing involves establishing shared fiction, and that this is all about decision, the [i]only difference[/i] between different approaches to RPGing is what decisions are made by whom, in relation to what, in accordance with what principles. It may be good or bad GMing to set a throw required of 16+ - impossible without Streetwise 4+, which is a very high skill rating in Classic Traveller - but the player knows what has been done. They know that they cannot succeed on the check. They know that their PC does not know where to find guns, or licences, or dirt. Deciding what the accountant believes, and whether or not that belief is true, is opaque to the players. They don't know if what the accountant tells them is accurate. It's secret to the GM. What are the necessary changes? I mean, it's plausible that the accountant is ignorant of the other documents in the safe. Or has been fooled by dummy documents. Or any other of an infinite range of possibilities. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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