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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8653194" data-attributes="member: 7026617"><p>I don't. Not if its your primary focus rather than authenticity or getting a strong set of story beats.</p><p></p><p></p><p></p><p>I'll direct you to Fragged Empire where physical rewards are a big part of the motivater. And there are any number of games going all the way back to Space Quest that used D&D style experience (heck, Hero System and GURPS which both have had space games did this, in a somewhat compacted way). Traveler is far from typical in how such games are handled.</p><p></p><p></p><p></p><p>D6 Space wasn't, even though it was derived from the same core mechanics. Neither were the variest Fuzion based games (most of which were SF/Anime based), most cyberpunk games (which are very much about accumulating experience and gear), Aftermath!, editions of Gamma World other than the first couple, and more. How much of a list do you need?</p><p></p><p></p><p></p><p>Levels are not necessary for advancement to be a motivator. At most they hammer the advancement zing a little harder because you get it all-at-once, but that doesn't mean it doesn't matter or doesn't motivate people in the vast array of games that don't use levels.</p><p></p><p></p><p></p><p>And as you see, I disagree. Other than if you get overly focused on levels, rather than experience, I kind of think it requires a pretty parochial view of what's been available on the market to see otherwise. Traveler may have been very early, but its<em> far</em> from representative of how games in the genre go in general.</p><p></p><p></p><p></p><p>Again, your assumptions here require, at the least, ignoring everything in the cyberpunk and related genres, as well as a large number of post-apocalypse games of various degrees of seriousness here.</p><p></p><p>Like I said, I'm willing to have a discussion of why fantasy has thrived proportion to everything else, but I don't think this thread is the place for it.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8653194, member: 7026617"] I don't. Not if its your primary focus rather than authenticity or getting a strong set of story beats. I'll direct you to Fragged Empire where physical rewards are a big part of the motivater. And there are any number of games going all the way back to Space Quest that used D&D style experience (heck, Hero System and GURPS which both have had space games did this, in a somewhat compacted way). Traveler is far from typical in how such games are handled. D6 Space wasn't, even though it was derived from the same core mechanics. Neither were the variest Fuzion based games (most of which were SF/Anime based), most cyberpunk games (which are very much about accumulating experience and gear), Aftermath!, editions of Gamma World other than the first couple, and more. How much of a list do you need? Levels are not necessary for advancement to be a motivator. At most they hammer the advancement zing a little harder because you get it all-at-once, but that doesn't mean it doesn't matter or doesn't motivate people in the vast array of games that don't use levels. And as you see, I disagree. Other than if you get overly focused on levels, rather than experience, I kind of think it requires a pretty parochial view of what's been available on the market to see otherwise. Traveler may have been very early, but its[I] far[/I] from representative of how games in the genre go in general. Again, your assumptions here require, at the least, ignoring everything in the cyberpunk and related genres, as well as a large number of post-apocalypse games of various degrees of seriousness here. Like I said, I'm willing to have a discussion of why fantasy has thrived proportion to everything else, but I don't think this thread is the place for it. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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