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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8653714" data-attributes="member: 82106"><p>Right, and I have further posited that a LARGE swath of play arises in a manner where the GM basically looks at the infinite possible combinations of facts, motives, personalities, and possibly chance, and then picks from it certain outcomes which almost invariably adhere to criteria which support whatever the agenda is, theirs, the players, that espoused by the game, whatever it happens to be. In other words FICTION doesn't really do much to constrain GMs beyond immediate circumstances in a LOT of choices (generally those that involve social factors especially). Now, this is in effect the sort of thing that Story Now BANKS ON, that the GM can frame another scene which follows from the previous one, and respects that agenda, so that things 'snowball', that PC needs are addressed, etc. In cases of other agendas its the same, the GM inserts something which gives a desired result. That could be any of the recognized agendas, and/or something specific to the given GM.</p><p></p><p>In fact, I would say this is the primary dynamic of presentation, except in the restricted cases of 'dungeon like' settings similar to classic D&D where it is expected that the environment is close to fully specified in most important dimensions.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8653714, member: 82106"] Right, and I have further posited that a LARGE swath of play arises in a manner where the GM basically looks at the infinite possible combinations of facts, motives, personalities, and possibly chance, and then picks from it certain outcomes which almost invariably adhere to criteria which support whatever the agenda is, theirs, the players, that espoused by the game, whatever it happens to be. In other words FICTION doesn't really do much to constrain GMs beyond immediate circumstances in a LOT of choices (generally those that involve social factors especially). Now, this is in effect the sort of thing that Story Now BANKS ON, that the GM can frame another scene which follows from the previous one, and respects that agenda, so that things 'snowball', that PC needs are addressed, etc. In cases of other agendas its the same, the GM inserts something which gives a desired result. That could be any of the recognized agendas, and/or something specific to the given GM. In fact, I would say this is the primary dynamic of presentation, except in the restricted cases of 'dungeon like' settings similar to classic D&D where it is expected that the environment is close to fully specified in most important dimensions. [/QUOTE]
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