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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8653795" data-attributes="member: 42582"><p>To be perfectly honest I think you are overanalysing this.</p><p></p><p>In AW (p 10), here is the description of a Skinner (the only playbook with Hot as its key stat):</p><p></p><p style="margin-left: 20px">Even in the filth of Apocalypse World, there’s food that isn’t death on a spit, music that isn’t shrieking hyenas, thoughts that aren’t afraid, bodies that aren’t used meat, sex that isn’t rutting, dancing that’s real. There are moments that are more than stench, smoke, rage and blood.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Anything beautiful left in this ugly ass world, skinners hold it. Will they share it with you? What do <em>you</em> offer <em>them</em>?</p><p></p><p>As part of PC build in AW, you choose a "look" for your character from a list. For skinners, that includes the following: "Striking face, sweet face, strange face, cute face, or beautiful face."</p><p></p><p>By default, a skinner has Hot +2. As one of the two starting build choices, a player can choose "<em>Breathtaking</em>: you get +1 hot (hot+3)." Hot is the stat that affects the move Seduce or Manipulate, and that also affects certain skinner build options: Artful & Gracious, and Hypnotic.</p><p></p><p>Playing a skinner in AW is, at a basic level, comparable to playing a bard in D&D. You have a high CHA, and in virtue of that are good at influencing and manipulating people.</p><p></p><p>As I posted not too far upthread, the trigger for a player rolling the dice in AW is that the character does a certain sort of thing in the fiction. There is no "difficulty of the conflict" - the consequence spread is always 6-, 7-9, 10+ - but the roll is modified by the appropriate stat. So a Breathtaking Skinner (Hot +3) is more likely to get their way by seducing and/or manipulating others (full success on a 7+, or 7/12 chance), than a Brainer or Gunlugger with Hot -2 (full success on a 12+, or 1/36 chance). That's not hard to make sense of in the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8653795, member: 42582"] To be perfectly honest I think you are overanalysing this. In AW (p 10), here is the description of a Skinner (the only playbook with Hot as its key stat): [indent]Even in the filth of Apocalypse World, there’s food that isn’t death on a spit, music that isn’t shrieking hyenas, thoughts that aren’t afraid, bodies that aren’t used meat, sex that isn’t rutting, dancing that’s real. There are moments that are more than stench, smoke, rage and blood. Anything beautiful left in this ugly ass world, skinners hold it. Will they share it with you? What do [i]you[/i] offer [i]them[/i]?[/indent] As part of PC build in AW, you choose a "look" for your character from a list. For skinners, that includes the following: "Striking face, sweet face, strange face, cute face, or beautiful face." By default, a skinner has Hot +2. As one of the two starting build choices, a player can choose "[i]Breathtaking[/i]: you get +1 hot (hot+3)." Hot is the stat that affects the move Seduce or Manipulate, and that also affects certain skinner build options: Artful & Gracious, and Hypnotic. Playing a skinner in AW is, at a basic level, comparable to playing a bard in D&D. You have a high CHA, and in virtue of that are good at influencing and manipulating people. As I posted not too far upthread, the trigger for a player rolling the dice in AW is that the character does a certain sort of thing in the fiction. There is no "difficulty of the conflict" - the consequence spread is always 6-, 7-9, 10+ - but the roll is modified by the appropriate stat. So a Breathtaking Skinner (Hot +3) is more likely to get their way by seducing and/or manipulating others (full success on a 7+, or 7/12 chance), than a Brainer or Gunlugger with Hot -2 (full success on a 12+, or 1/36 chance). That's not hard to make sense of in the fiction. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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