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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8653816" data-attributes="member: 71699"><p>One could see the former as a lightly-held point of departure. Perhaps the PCs will do as asked, maybe not. The latter seems like a place play could reach over time.</p><p></p><p></p><p>I don't think it advances our conversation to restate these arguments. I'll respond that the referee can alter or ignore all that; and that the referee can decide that the DM for the dirt is one the players can't achieve (for example, referee decides that the dirt is so highly confidentialy that it is known only to the kingpin.)</p><p></p><p></p><p>If streetwise can do the job, why bother with the safe?</p><p></p><p></p><p>That reinforces my point. I can find interpretations of a game text that suit (or arise from) my prior determination that nothing in 5e can be read in a way that supports principled, constrained DMing. That shows how interpretations generally come after principles, not before.</p><p></p><p>Counter example: Player - "The dirt is a hidden object. I want to deduce it's location."</p><p></p><p>Possibly in an SN game system, focusing on one game event is enough, because that roll alone can be enough to resolve a conflict (i.e. conflict-resolution.) That isn't the approach I am discussing. What I am discussing is more like a skill challenge. That said, I don't think SN game systems are intended to hinge the conflict-resolution on the one roll alone, either. Play is expected in both cases to reach the point that the conflict possibly could be resolved by what happens next.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8653816, member: 71699"] One could see the former as a lightly-held point of departure. Perhaps the PCs will do as asked, maybe not. The latter seems like a place play could reach over time. I don't think it advances our conversation to restate these arguments. I'll respond that the referee can alter or ignore all that; and that the referee can decide that the DM for the dirt is one the players can't achieve (for example, referee decides that the dirt is so highly confidentialy that it is known only to the kingpin.) If streetwise can do the job, why bother with the safe? That reinforces my point. I can find interpretations of a game text that suit (or arise from) my prior determination that nothing in 5e can be read in a way that supports principled, constrained DMing. That shows how interpretations generally come after principles, not before. Counter example: Player - "The dirt is a hidden object. I want to deduce it's location." Possibly in an SN game system, focusing on one game event is enough, because that roll alone can be enough to resolve a conflict (i.e. conflict-resolution.) That isn't the approach I am discussing. What I am discussing is more like a skill challenge. That said, I don't think SN game systems are intended to hinge the conflict-resolution on the one roll alone, either. Play is expected in both cases to reach the point that the conflict possibly could be resolved by what happens next. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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