Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8654076" data-attributes="member: 82106"><p>I personally take this in the same way as I take the whole "Its all gamist because the goal of any RPG must be to enjoy the act of playing it" argument. Sure, there's an element of "in the fictional sense X follows from Y" in ANY RPG (except maybe a few way out ones like Toon where the action is all literally nonsense). However, if the discussion is about AGENDA, then it is quite possible for the plausibility/accuracy/verisimilitude/whatever of the action in the game's fiction to be unimportant to the players except to the degree that it establishes a thought structure, fictional position, which the participants in the game can use to make the game 'go' and not fall apart.</p><p></p><p>So, sure, hotness attribute 'explains' why I can 'seduce'. This need not be any more plausible or accurate than is needed to get buy in from the participants so that they can all imagine the hot character doing his thing.</p><p></p><p>I think how you are reasoning is what lead people in the late '70s and early '80s to imagine that some 'perfectly accurate simulation' would magically make every story 'work'. They confused the imaginary causality of events with what makes games 'go'. They seem to have believed that the troubles with doing that stemmed from lack of verisimilitude. That is, the "you plot to assassinate the king" story couldn't work in a D&D game because the rules are not an accurate enough simulation of reality to reproduce an assassination. Obviously this conception was deeply flawed! It did lead to much mental horsepower being expended on ideas around how to construct a 'game engine' that would be both playable and highly realistic. This was the impetus for the endless exploration of different skill systems, dice pools, and various other things like 'skill trees', etc. etc. etc. None of it ever really bore any fruit.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8654076, member: 82106"] I personally take this in the same way as I take the whole "Its all gamist because the goal of any RPG must be to enjoy the act of playing it" argument. Sure, there's an element of "in the fictional sense X follows from Y" in ANY RPG (except maybe a few way out ones like Toon where the action is all literally nonsense). However, if the discussion is about AGENDA, then it is quite possible for the plausibility/accuracy/verisimilitude/whatever of the action in the game's fiction to be unimportant to the players except to the degree that it establishes a thought structure, fictional position, which the participants in the game can use to make the game 'go' and not fall apart. So, sure, hotness attribute 'explains' why I can 'seduce'. This need not be any more plausible or accurate than is needed to get buy in from the participants so that they can all imagine the hot character doing his thing. I think how you are reasoning is what lead people in the late '70s and early '80s to imagine that some 'perfectly accurate simulation' would magically make every story 'work'. They confused the imaginary causality of events with what makes games 'go'. They seem to have believed that the troubles with doing that stemmed from lack of verisimilitude. That is, the "you plot to assassinate the king" story couldn't work in a D&D game because the rules are not an accurate enough simulation of reality to reproduce an assassination. Obviously this conception was deeply flawed! It did lead to much mental horsepower being expended on ideas around how to construct a 'game engine' that would be both playable and highly realistic. This was the impetus for the endless exploration of different skill systems, dice pools, and various other things like 'skill trees', etc. etc. etc. None of it ever really bore any fruit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top