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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8654204" data-attributes="member: 82106"><p>I'm not at all denying they exist, in fact THEY ARE what I would call 'people with a simulationist agenda' in all probability. However, I do think that even a GM that wants the utmost verisimilitude is also bound to consider other things. I mean, suppose you devised a 'living sandbox', you will STILL need to arrange it such that the PCs don't encounter some level 10 monstrosity the minute they exit the gates of the keep to hexplore, right? You may provide an explanation like "the nasty monsters were all driven off by the Holy Knights of Decorative Shrubbery" but the object is still playability. That kind of consideration is simply unavoidable in real working games. And notice that said GM came up with an in-fiction reason for the dearth of nasty monsters in the keep's vicinity, it wasn't exactly hard to do that!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8654204, member: 82106"] I'm not at all denying they exist, in fact THEY ARE what I would call 'people with a simulationist agenda' in all probability. However, I do think that even a GM that wants the utmost verisimilitude is also bound to consider other things. I mean, suppose you devised a 'living sandbox', you will STILL need to arrange it such that the PCs don't encounter some level 10 monstrosity the minute they exit the gates of the keep to hexplore, right? You may provide an explanation like "the nasty monsters were all driven off by the Holy Knights of Decorative Shrubbery" but the object is still playability. That kind of consideration is simply unavoidable in real working games. And notice that said GM came up with an in-fiction reason for the dearth of nasty monsters in the keep's vicinity, it wasn't exactly hard to do that! [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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