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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="niklinna" data-source="post: 8654400" data-attributes="member: 71235"><p>If the GM <em>and players</em> are concerned with utmost verisimilitude (and for their sake I would hope they share priorities), then that GM definitely need not prioritize arranging things such that a level 10 monstrosity isn't right outside the gates...depending on what we mean by "arranging", since the state of the game world at the beginning of the play does need to be determined somehow. Even, then, whether the GM deliberately places the monster or a die roll against a table does it, the GM is also going to figure out some <em>reason</em> for the monster being there too. And the mere presense of a monster right outside the gates doesn't mean they're just going to sit there blocking the only exit: It might get hungry and go hunting, it likely has to sleep, the PCs might figure another way out of the keep, and so on.</p><p></p><p>Dialing back on that for playability is of course a sensible option, and doing so would reflect a healthy understanding of modulating and balancing priorities rather then extreme agenda purism (which is a reflection of reifying modes of play <em>in each moment</em> to rigid typologies of gamers and games into singular monolithic buckets, which, sadly, happens all too often).</p></blockquote><p></p>
[QUOTE="niklinna, post: 8654400, member: 71235"] If the GM [I]and players[/I] are concerned with utmost verisimilitude (and for their sake I would hope they share priorities), then that GM definitely need not prioritize arranging things such that a level 10 monstrosity isn't right outside the gates...depending on what we mean by "arranging", since the state of the game world at the beginning of the play does need to be determined somehow. Even, then, whether the GM deliberately places the monster or a die roll against a table does it, the GM is also going to figure out some [I]reason[/I] for the monster being there too. And the mere presense of a monster right outside the gates doesn't mean they're just going to sit there blocking the only exit: It might get hungry and go hunting, it likely has to sleep, the PCs might figure another way out of the keep, and so on. Dialing back on that for playability is of course a sensible option, and doing so would reflect a healthy understanding of modulating and balancing priorities rather then extreme agenda purism (which is a reflection of reifying modes of play [I]in each moment[/I] to rigid typologies of gamers and games into singular monolithic buckets, which, sadly, happens all too often). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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