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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8654421" data-attributes="member: 7026617"><p>While they'd land in that category, they're not alone. You can have people who really deeply care about story, but only in context (in other words, the deep roots of the kinds of stories they see as emerging are based in the setting information (including any genre conceits in strong-genre settings, but not only limited to those). Which doesn't mean you can't get stories that port over to vastly different settings (I've mentioned <em>The Magnificent Seven</em> and <em>The Seven Samurai</em> before) but some stories only make sense in some settings, and some people care a great deal about that who aren't simulationists in really either of the usages.</p><p></p><p></p><p></p><p></p><p>I'm not sure that has to be done late in the day or reactively though. Honestly, if you're going to use D&D monsters in an a setting you're going to have to do some sort of considerations anyway, and that's still going to be dependent, in part, on setting integrity (if there's a level ten monster outside the gate, how is the gate even there? Or the town). The arrow of cause-and-effect can point either way there.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8654421, member: 7026617"] While they'd land in that category, they're not alone. You can have people who really deeply care about story, but only in context (in other words, the deep roots of the kinds of stories they see as emerging are based in the setting information (including any genre conceits in strong-genre settings, but not only limited to those). Which doesn't mean you can't get stories that port over to vastly different settings (I've mentioned [I]The Magnificent Seven[/I] and [I]The Seven Samurai[/I] before) but some stories only make sense in some settings, and some people care a great deal about that who aren't simulationists in really either of the usages. I'm not sure that has to be done late in the day or reactively though. Honestly, if you're going to use D&D monsters in an a setting you're going to have to do some sort of considerations anyway, and that's still going to be dependent, in part, on setting integrity (if there's a level ten monster outside the gate, how is the gate even there? Or the town). The arrow of cause-and-effect can point either way there. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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