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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="FrogReaver" data-source="post: 8654598" data-attributes="member: 6795602"><p>IMO. Hot isn't measuring your characters seductiveness in the fictional world because being seductive in the fictional world requires consideration for the particular NPC's resistance to seduction and that's no where accounted for in the resolution mechanics. You have the same chance of seducing a priest as you do a guy in the strip club.</p><p></p><p></p><p>Does it matter if I've played or read it? I trust that those I am speaking with are giving me the pertinent details in order to engage with their example (I didn't start talking about AW on my own afterall). If some pertinent detail was left out and that is mistakenly shaping my perception, then please add it in.</p><p></p><p></p><p>Am I correct that the resolution of the Hot roll determines that said NPC all along had the information you wanted? If so then in Frogreaver jargon that means 'the seduce skill established the NPC had the information.</p><p></p><p></p><p>For what I care about, that's a distinction without a difference. If a player move can result in the GM being obligated to use their content authority in a particular way then that's exactly the kind of detail I care about. It may not seem important to you, but it's immensely important to me.</p><p></p><p></p><p>I think I agree here.</p><p></p><p></p><p>Sounds almost exactly like what I've been saying.</p><p></p><p></p><p>Sure. I'm not saying that's wrong or bad. I'm just saying the moves being made are not moves within the fictional world as the process for resolving said moves takes no account of the situation/NPC's in the fictional world and 2) a successful result ensure far more than any in ficitonal world move by the character could have ensured.</p><p></p><p></p><p>Here you describe the DM being obligated to have the dirt be there based on a successful player move. That's exactly one kind of content authority that is important to me to know about.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8654598, member: 6795602"] IMO. Hot isn't measuring your characters seductiveness in the fictional world because being seductive in the fictional world requires consideration for the particular NPC's resistance to seduction and that's no where accounted for in the resolution mechanics. You have the same chance of seducing a priest as you do a guy in the strip club. Does it matter if I've played or read it? I trust that those I am speaking with are giving me the pertinent details in order to engage with their example (I didn't start talking about AW on my own afterall). If some pertinent detail was left out and that is mistakenly shaping my perception, then please add it in. Am I correct that the resolution of the Hot roll determines that said NPC all along had the information you wanted? If so then in Frogreaver jargon that means 'the seduce skill established the NPC had the information. For what I care about, that's a distinction without a difference. If a player move can result in the GM being obligated to use their content authority in a particular way then that's exactly the kind of detail I care about. It may not seem important to you, but it's immensely important to me. I think I agree here. Sounds almost exactly like what I've been saying. Sure. I'm not saying that's wrong or bad. I'm just saying the moves being made are not moves within the fictional world as the process for resolving said moves takes no account of the situation/NPC's in the fictional world and 2) a successful result ensure far more than any in ficitonal world move by the character could have ensured. Here you describe the DM being obligated to have the dirt be there based on a successful player move. That's exactly one kind of content authority that is important to me to know about. [/QUOTE]
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