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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8655554" data-attributes="member: 42582"><p>Well, with respect, I do privilege my opinions of how AW works over yours, because I've read the rules very closely and read much of the design discussion by Vincent Baker that underpins them. I quoted the rules upthread. I don't know if you read my post, but your repeated insistence that - for instance - a Seduce/Manipulate roll permits a player to specify what a NPC knows suggests that you didn't.</p><p></p><p>Here they are again:</p><p></p><p></p><p>And here are the rules for Read a Person and Seduce/Manipulate:</p><p></p><p></p><p>Here are the rules for acting under fire:</p><p></p><p style="margin-left: 20px">When you <em>do something under fire</em>, or dig in to endure fire, roll+cool. On a 10+, you do it. On a 7–9, you flinch, hesitate, or</p> <p style="margin-left: 20px">stall: the MC can offer you a worse outcome, a hard bargain, or an ugly choice.</p><p></p><p>As the book explains (pp 190-92),</p><p></p><p style="margin-left: 20px">You can read “under fire” to mean any kind of serious pressure at all. Call for this move whenever someone does something requiring unusual discipline, resolve, endurance or care. . . . Examples: . . . Keeler the gunlugger’s taken off her shoes and she’s sneaking into Dremmer’s camp, armed as they say to the upper teeth. If they hear her, she’s [in trouble]</p><p></p><p>And here was one possible sequence of play that I suggested:</p><p></p><p>Notice that <em>at no point is the player exercising authority over the content of the safe</em>. But the GM is not allowed to make a hard move if there is not either a missed move, or an opportunity handed on a plate. And saying "What you're looking for isn't there" is irrevocable, a hard move.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8655554, member: 42582"] Well, with respect, I do privilege my opinions of how AW works over yours, because I've read the rules very closely and read much of the design discussion by Vincent Baker that underpins them. I quoted the rules upthread. I don't know if you read my post, but your repeated insistence that - for instance - a Seduce/Manipulate roll permits a player to specify what a NPC knows suggests that you didn't. Here they are again: And here are the rules for Read a Person and Seduce/Manipulate: Here are the rules for acting under fire: [indent]When you [i]do something under fire[/i], or dig in to endure fire, roll+cool. On a 10+, you do it. On a 7–9, you flinch, hesitate, or stall: the MC can offer you a worse outcome, a hard bargain, or an ugly choice.[/indent] As the book explains (pp 190-92), [indent]You can read “under fire” to mean any kind of serious pressure at all. Call for this move whenever someone does something requiring unusual discipline, resolve, endurance or care. . . . Examples: . . . Keeler the gunlugger’s taken off her shoes and she’s sneaking into Dremmer’s camp, armed as they say to the upper teeth. If they hear her, she’s [in trouble][/indent] And here was one possible sequence of play that I suggested: Notice that [i]at no point is the player exercising authority over the content of the safe[/i]. But the GM is not allowed to make a hard move if there is not either a missed move, or an opportunity handed on a plate. And saying "What you're looking for isn't there" is irrevocable, a hard move. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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