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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8655799" data-attributes="member: 82106"><p>Honestly though, there are infinite possibilities for how, in some 'realistic sense', a world filled with these sorts of monsters and whatnot, alongside humanity as depicted, might really evolve. We pick a way for things to be, not because we have any particular evidence or special judgment to say that it is more plausible than another, but simply because it works for us when we go to play our RPG! Is it 'realistic' that the dragon isn't running the town? Heck if I know! There isn't even a complete enough description of said world to be able to establish that in all likelihood. </p><p></p><p>Maybe the nastiest monsters would cluster around human settlements, humans seem to be a resource they could exploit! If there are enough higher level humans to prevent that, then what is special about the PCs? There should be level 10 NPC patrols out there with high enough frequency that you'd just meet THOSE instead, and how do low level monsters even survive at all? Clearly there are not answers to these questions, and if we examine game worlds very closely at all they disintegrate into total illogic almost immediately. They are the way they are because the GM and the players want to have fun, period. Any other 'explanations' are pure lampshading added after the fact to enhance enjoyment.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8655799, member: 82106"] Honestly though, there are infinite possibilities for how, in some 'realistic sense', a world filled with these sorts of monsters and whatnot, alongside humanity as depicted, might really evolve. We pick a way for things to be, not because we have any particular evidence or special judgment to say that it is more plausible than another, but simply because it works for us when we go to play our RPG! Is it 'realistic' that the dragon isn't running the town? Heck if I know! There isn't even a complete enough description of said world to be able to establish that in all likelihood. Maybe the nastiest monsters would cluster around human settlements, humans seem to be a resource they could exploit! If there are enough higher level humans to prevent that, then what is special about the PCs? There should be level 10 NPC patrols out there with high enough frequency that you'd just meet THOSE instead, and how do low level monsters even survive at all? Clearly there are not answers to these questions, and if we examine game worlds very closely at all they disintegrate into total illogic almost immediately. They are the way they are because the GM and the players want to have fun, period. Any other 'explanations' are pure lampshading added after the fact to enhance enjoyment. [/QUOTE]
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