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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="RhaezDaevan" data-source="post: 8685630" data-attributes="member: 6777482"><p>I don't have the time to re-read the whole thread again, but from memory:</p><ul> <li data-xf-list-type="ul">The references to no myth, and no GM secrets. Everything is out in the open. Surprises only coming from the players feels wrong. That reference to the player rolling during an unmasking to decide if their guess at who it is is correct gave me the willies. </li> <li data-xf-list-type="ul">The mention of a (mostly) empty world that the players need to fill up during play. Gives the feeling of actors being filmed for a movie or on stage for a play. Takes me out of "being there" as a player or GM.</li> <li data-xf-list-type="ul">The "yes, and..." feel that's more like an improv group. Players can have bad ideas and the gm should be allowed to say no to them when it makes sense to.</li> <li data-xf-list-type="ul">The "cut to the action" sounds OK in theory, but it would get exhausting if there's no downtime in between ever. The intense parts should be earned by building up to them. </li> </ul><p>I may remember more later, but those are what I can recall. These are all just preferences of course. I'm strictly speaking for myself.</p></blockquote><p></p>
[QUOTE="RhaezDaevan, post: 8685630, member: 6777482"] I don't have the time to re-read the whole thread again, but from memory: [LIST] [*]The references to no myth, and no GM secrets. Everything is out in the open. Surprises only coming from the players feels wrong. That reference to the player rolling during an unmasking to decide if their guess at who it is is correct gave me the willies. [*]The mention of a (mostly) empty world that the players need to fill up during play. Gives the feeling of actors being filmed for a movie or on stage for a play. Takes me out of "being there" as a player or GM. [*]The "yes, and..." feel that's more like an improv group. Players can have bad ideas and the gm should be allowed to say no to them when it makes sense to. [*]The "cut to the action" sounds OK in theory, but it would get exhausting if there's no downtime in between ever. The intense parts should be earned by building up to them. [/LIST] I may remember more later, but those are what I can recall. These are all just preferences of course. I'm strictly speaking for myself. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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