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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8685956" data-attributes="member: 82106"><p>Obviously there are many different SN games, but I haven't really seen one where players would "just decide if they win or lose." Now, lets say we are playing Dungeon World, the GM is likely to provide some clues that 'stuff is going to happen' and maybe the sort of stuff, generally. Like the players know they're exploring what is ostensibly an orc lair, well orcs probably jump out of the shadows! That may well be several moves downstream from the opening scene, so we could play for quite a while with just the sense of increasingly risky player moves (IE tracking orcs to their lair, entering, etc.). DW doesn't actually have a COMBAT system, but it has a system for determining if you take an action whether or not you pulled it off or not, and if there were any complications. The players are certainly not deciding what happens. If the dwarf leaps into the way of the onrushing orc and the player rolls a 5 (a bad roll), guess what? The GM is going to figure out what the 'bad thing' is which happened, based on what move the player made, and the situation, maybe the dwarf stumbles and the orc shoves him away and hacks into the halfling thief! No player decided that, but the combat is certainly not over, DW would have that continue until things are resolved, either the orc is dead or maybe it runs off, or I suppose it might TPK the party! Honestly, while combat is a bit less structured than in, say Basic D&D, its not THAT different. The players make decisions based on the situation, dice are rolled, stuff happens, characters/monsters die, flee, etc. </p><p></p><p>And, as noted, there's plenty of logic in "surprise an orc charges the party!" when the action is IN AN ORC LAIR, which is typically the sort of thing that happens in DW (since it is basically a D&D-like setting and genre).</p><p></p><p>Once the orc is dispatched, the PCs will probably move around some more in the dark, expending torches, worrying about if the halfling's wounds should be fully healed before pressing on or not. Rhythmic chanting is heard up ahead, should they investigate or avoid danger? Its really pretty stock stuff in many respects.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8685956, member: 82106"] Obviously there are many different SN games, but I haven't really seen one where players would "just decide if they win or lose." Now, lets say we are playing Dungeon World, the GM is likely to provide some clues that 'stuff is going to happen' and maybe the sort of stuff, generally. Like the players know they're exploring what is ostensibly an orc lair, well orcs probably jump out of the shadows! That may well be several moves downstream from the opening scene, so we could play for quite a while with just the sense of increasingly risky player moves (IE tracking orcs to their lair, entering, etc.). DW doesn't actually have a COMBAT system, but it has a system for determining if you take an action whether or not you pulled it off or not, and if there were any complications. The players are certainly not deciding what happens. If the dwarf leaps into the way of the onrushing orc and the player rolls a 5 (a bad roll), guess what? The GM is going to figure out what the 'bad thing' is which happened, based on what move the player made, and the situation, maybe the dwarf stumbles and the orc shoves him away and hacks into the halfling thief! No player decided that, but the combat is certainly not over, DW would have that continue until things are resolved, either the orc is dead or maybe it runs off, or I suppose it might TPK the party! Honestly, while combat is a bit less structured than in, say Basic D&D, its not THAT different. The players make decisions based on the situation, dice are rolled, stuff happens, characters/monsters die, flee, etc. And, as noted, there's plenty of logic in "surprise an orc charges the party!" when the action is IN AN ORC LAIR, which is typically the sort of thing that happens in DW (since it is basically a D&D-like setting and genre). Once the orc is dispatched, the PCs will probably move around some more in the dark, expending torches, worrying about if the halfling's wounds should be fully healed before pressing on or not. Rhythmic chanting is heard up ahead, should they investigate or avoid danger? Its really pretty stock stuff in many respects. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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