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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8686024" data-attributes="member: 82106"><p>Well, certainly not in Dungeon World. I mean, frankly, there's potentially a great deal of leeway in terms of how much of the action in DW focuses specifically on elements that come from the player side of the table and the DM side of the table. So, GMs DO perform prep, and nothing really says that the elements of that prep must be overtly suggested by players. The GM is just told to 'ask questions, use the answers', and that maps 'have holes in them'. You are supposed to generate 'fronts', which are basically a lot like a 'meta-plot', and they can have varying levels of significance and screen time. Once things are set in motion however, the GM should not be trying to steer the game in some direction. The Great Orc Invasion might be a front, if the PCs don't deal with this orc threat, well the town will eventually be overrun! Now, this could be sort of a background thing that slowly takes shape, or it could be an immediate sort of threat that will rapidly develop but doesn't shape the wider campaign for long, unless the players ignore it.</p><p></p><p>There are tons of games out there. I would say that games like D&D 4e can be played in a pretty Story Now mode, and that game certainly approaches mechanics in a fairly standard D&D type of way, up to a point.</p><p></p><p>OK, so if a player, for example, states they are going to make a combat move, the GM first could say "well, your sword has no chance of hacking through the dragon's iron hard scales..." and the player is going to have to come up with a better plan. Maybe the player says "I try for the creature's mouth" and now the GM is going to present the situation as something like "As the dragon opens its mouth you hear the sound of it drawing air into its lungs and smell brimstone..." Now you're in the middle of it! That sword stroke better produce some kick-ass results! Its not like I said 'no' when the player basically offered to hack-n-slash with the dragon, but now the fiction is clear, either the sword blow is true or its grillin' time! The player will just have to roll the dice and take her chances at this point, a 6- is unlikely to be pretty...</p><p></p><p>I mean, its all up to the players and GM of course. Set your pacing. DW has some GM 'stuff' that happens, there are Grim Portents and even Dooms. If the players say "well, we're just going shopping..." The GM could simply say "well, OK, lets do that, but while you're in the market place you hear the news, the Orcs sacked the priory outside of town." Its not ACTION, at this point, maybe there's a bunch of RP here too, the players see some injured priests, they ask what happens, whatever.</p><p></p><p>Yeah, the thing with Dungeon World is there's the danger that everyone involved might just sort of try to play D&D. It won't work well, but its not always obvious to people why it isn't so great. Apocalypse World, or Blades in the Dark, etc. might be easier to use due to simply being less familiar genre. I guess Masks is a pretty decent Supers PbtA, though I know little about it. There are various sci-fi ones, and lots of other types as well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8686024, member: 82106"] Well, certainly not in Dungeon World. I mean, frankly, there's potentially a great deal of leeway in terms of how much of the action in DW focuses specifically on elements that come from the player side of the table and the DM side of the table. So, GMs DO perform prep, and nothing really says that the elements of that prep must be overtly suggested by players. The GM is just told to 'ask questions, use the answers', and that maps 'have holes in them'. You are supposed to generate 'fronts', which are basically a lot like a 'meta-plot', and they can have varying levels of significance and screen time. Once things are set in motion however, the GM should not be trying to steer the game in some direction. The Great Orc Invasion might be a front, if the PCs don't deal with this orc threat, well the town will eventually be overrun! Now, this could be sort of a background thing that slowly takes shape, or it could be an immediate sort of threat that will rapidly develop but doesn't shape the wider campaign for long, unless the players ignore it. There are tons of games out there. I would say that games like D&D 4e can be played in a pretty Story Now mode, and that game certainly approaches mechanics in a fairly standard D&D type of way, up to a point. OK, so if a player, for example, states they are going to make a combat move, the GM first could say "well, your sword has no chance of hacking through the dragon's iron hard scales..." and the player is going to have to come up with a better plan. Maybe the player says "I try for the creature's mouth" and now the GM is going to present the situation as something like "As the dragon opens its mouth you hear the sound of it drawing air into its lungs and smell brimstone..." Now you're in the middle of it! That sword stroke better produce some kick-ass results! Its not like I said 'no' when the player basically offered to hack-n-slash with the dragon, but now the fiction is clear, either the sword blow is true or its grillin' time! The player will just have to roll the dice and take her chances at this point, a 6- is unlikely to be pretty... I mean, its all up to the players and GM of course. Set your pacing. DW has some GM 'stuff' that happens, there are Grim Portents and even Dooms. If the players say "well, we're just going shopping..." The GM could simply say "well, OK, lets do that, but while you're in the market place you hear the news, the Orcs sacked the priory outside of town." Its not ACTION, at this point, maybe there's a bunch of RP here too, the players see some injured priests, they ask what happens, whatever. Yeah, the thing with Dungeon World is there's the danger that everyone involved might just sort of try to play D&D. It won't work well, but its not always obvious to people why it isn't so great. Apocalypse World, or Blades in the Dark, etc. might be easier to use due to simply being less familiar genre. I guess Masks is a pretty decent Supers PbtA, though I know little about it. There are various sci-fi ones, and lots of other types as well. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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