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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8686031" data-attributes="member: 82106"><p>Again, lets use Dungeon World as an example. Every PC starts with a couple of 'bonds', which are just statements about the character and her relationship to other characters (often PCs, but they could be NPCs as well). Characters also have an alignment, and their class (playbook) and build choices also provide various 'hooks'.</p><p></p><p>So, if the Fighter player creates a bond "The halfling looks weak and in need of protection, I will keep him from harm." that's a fairly succinct and clear statement of the character's goal and implies a certain attitude, etc. Now, maybe the fighter is evil, so his motive is to show how powerful he is and keep the party in line, and he 'protects' by killing anything threatening. We have a workable entre into various situations, with the obvious starting point being "something threatens the halfling." The character NEEDS to respond to that, if he doesn't he might look weak, lose access to this potential ally, etc. The GM is DEFINITELY going to challenge this bond at some point! Probably pretty quickly.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8686031, member: 82106"] Again, lets use Dungeon World as an example. Every PC starts with a couple of 'bonds', which are just statements about the character and her relationship to other characters (often PCs, but they could be NPCs as well). Characters also have an alignment, and their class (playbook) and build choices also provide various 'hooks'. So, if the Fighter player creates a bond "The halfling looks weak and in need of protection, I will keep him from harm." that's a fairly succinct and clear statement of the character's goal and implies a certain attitude, etc. Now, maybe the fighter is evil, so his motive is to show how powerful he is and keep the party in line, and he 'protects' by killing anything threatening. We have a workable entre into various situations, with the obvious starting point being "something threatens the halfling." The character NEEDS to respond to that, if he doesn't he might look weak, lose access to this potential ally, etc. The GM is DEFINITELY going to challenge this bond at some point! Probably pretty quickly. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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