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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="RhaezDaevan" data-source="post: 8686530" data-attributes="member: 6777482"><p>That's a good thing to hear. Any game that doesn't allow some tinkering for the individual table is definitely not for me. I like when groups make the game their own.</p><p></p><p>Maybe house on fire was a bad analogy. Perhaps a leaky pipe in the basement is better? It'll eventually flood if you do nothing but not an immediate risk. Though maybe it's a range between the two extremes.</p><p></p><p>Ah, OK. Thanks for the explanation.</p><p></p><p>Actually, now that you mention it. I kind of wish it had just been a super hero game instead of a version of D&D. I'm kind of surprised that doesn't already exist by now. I would actually give it another shot if it was superheroes. The powers would be a lot more palatable for me that way. I'd still probably just grit my teeth through the skill challenge part but the rest of my complaints would probably disappear with just that change alone. I actually bought the first set of books because "hey new D&D, I'll like that" then after playing it a while I noticed it didn't feel like D&D to me.</p><p></p><p>Yeah, I was pretty sure they were not critical to play. Thanks for confirming.</p><p></p><p>Ah, OK. Good to know. If I'm going to play an RPG based on an established franchise I'd want it to feel like the source material, though obviously with new characters and situations.</p><p></p><p>Sorry, I'm probably still thinking in exploration terms. </p><p></p><p>Ah, OK. So are the stakes generally always known in advance? You may have already answered that, but I can't find the answer.</p><p></p><p>From what I've read so far it looks a bit interesting. I don't know how I feel about the Endure Stress move though. The mechanics look OK, but the idea of sharing my characters feelings with the group rubs me the wrong way. Maybe I'm reading it wrong. Is it "your son is dead, roll Endure Stress", or is it "your son is dead, how does that make you feel? Oh, despair? Then roll Endure Stress". My hope is the former.</p></blockquote><p></p>
[QUOTE="RhaezDaevan, post: 8686530, member: 6777482"] That's a good thing to hear. Any game that doesn't allow some tinkering for the individual table is definitely not for me. I like when groups make the game their own. Maybe house on fire was a bad analogy. Perhaps a leaky pipe in the basement is better? It'll eventually flood if you do nothing but not an immediate risk. Though maybe it's a range between the two extremes. Ah, OK. Thanks for the explanation. Actually, now that you mention it. I kind of wish it had just been a super hero game instead of a version of D&D. I'm kind of surprised that doesn't already exist by now. I would actually give it another shot if it was superheroes. The powers would be a lot more palatable for me that way. I'd still probably just grit my teeth through the skill challenge part but the rest of my complaints would probably disappear with just that change alone. I actually bought the first set of books because "hey new D&D, I'll like that" then after playing it a while I noticed it didn't feel like D&D to me. Yeah, I was pretty sure they were not critical to play. Thanks for confirming. Ah, OK. Good to know. If I'm going to play an RPG based on an established franchise I'd want it to feel like the source material, though obviously with new characters and situations. Sorry, I'm probably still thinking in exploration terms. Ah, OK. So are the stakes generally always known in advance? You may have already answered that, but I can't find the answer. From what I've read so far it looks a bit interesting. I don't know how I feel about the Endure Stress move though. The mechanics look OK, but the idea of sharing my characters feelings with the group rubs me the wrong way. Maybe I'm reading it wrong. Is it "your son is dead, roll Endure Stress", or is it "your son is dead, how does that make you feel? Oh, despair? Then roll Endure Stress". My hope is the former. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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