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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="FrogReaver" data-source="post: 8686977" data-attributes="member: 6795602"><p>I'm happy to see the root issue is finally getting addressed.</p><p></p><p>So, let's drop the distraction of logically inconsistent since as you claim above, it's not what you find insulting.</p><p></p><p>The first reason - 'Citing approaches of play as unpleasant'. I think everything I dislike I would describe as unpleasant for me (at least on some level). Thus, it's hard for me to see how that of itself should be insulting - it's simply how we all are going to describe our dislikes. Do you think it's possible that it's more you taking offense to that than that it's actually an offense? </p><p></p><p>The 2nd reason - 'telling people it's their fault they hold that opinion'. This was in direct response to you attempting to dismiss that poster's point (or explain it away) because you claimed their information was based on those opposing you. But when the poster attempted to correct the factual record by saying the information they were paying attention to was from the advocates of that style and not the opponents of it, and thus if something was misconstrued it was done so based on the advocates information. That's the moment you took offense. But, do you think you said anything offensive in that exchange? IMO, your dismissal of their point as being based solely on the opposing views was the most offensive part of that exchange. It's also a dismissal I've found gets reoccurringly get's brought up against virtually any criticism of such styles. IMO at some point it's the advocates that do a poor job of explaining those games in terms that others can understand them.</p><p></p><p>The 3rd reason - 'saying a game, and the people playing it are not serious'. The Looney Tunes examples. This one I agree is offensive, but it also shows the poster isn't flat out rejecting such mechanics which is an excellent starting point. The next place I would have taken that would have been heist films as they are notorious for flashbacks showing their prep at the moment it matters. To me such mechanics also work great for heist games which would be a fairly serious genre and would be a logical place to push back against the only non-serious games opinion.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8686977, member: 6795602"] I'm happy to see the root issue is finally getting addressed. So, let's drop the distraction of logically inconsistent since as you claim above, it's not what you find insulting. The first reason - 'Citing approaches of play as unpleasant'. I think everything I dislike I would describe as unpleasant for me (at least on some level). Thus, it's hard for me to see how that of itself should be insulting - it's simply how we all are going to describe our dislikes. Do you think it's possible that it's more you taking offense to that than that it's actually an offense? The 2nd reason - 'telling people it's their fault they hold that opinion'. This was in direct response to you attempting to dismiss that poster's point (or explain it away) because you claimed their information was based on those opposing you. But when the poster attempted to correct the factual record by saying the information they were paying attention to was from the advocates of that style and not the opponents of it, and thus if something was misconstrued it was done so based on the advocates information. That's the moment you took offense. But, do you think you said anything offensive in that exchange? IMO, your dismissal of their point as being based solely on the opposing views was the most offensive part of that exchange. It's also a dismissal I've found gets reoccurringly get's brought up against virtually any criticism of such styles. IMO at some point it's the advocates that do a poor job of explaining those games in terms that others can understand them. The 3rd reason - 'saying a game, and the people playing it are not serious'. The Looney Tunes examples. This one I agree is offensive, but it also shows the poster isn't flat out rejecting such mechanics which is an excellent starting point. The next place I would have taken that would have been heist films as they are notorious for flashbacks showing their prep at the moment it matters. To me such mechanics also work great for heist games which would be a fairly serious genre and would be a logical place to push back against the only non-serious games opinion. [/QUOTE]
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