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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="FrogReaver" data-source="post: 8687011" data-attributes="member: 6795602"><p>I would say that's not intended play in D&D though it's still a fairly common occurrence. There's 2 situations it tends to come up.</p><p></p><p>PC has already left town - before anything important happens the player says hey I meant to get X from the shop. Because there's no stakes the DM retcons the situations such that the player bought X item and no one bats an eye due to their being no real stakes yet.</p><p></p><p>PC has came to a moment he would really benefit from having an item. The players haven't been meticulously keeping track of items. The player says my character is an adventurer and would have brought basic adventuring gear like a rope. The DM agrees. This one is nearly identical to the BitD occurrence except it relies on DM decides instead of an actual game mechanic. I'd posit that having a codified mechanic vs having the DM decide here creates a very different experience. One feels like a codified part of the game, the other feels like a special exception made by the DM for ease of play.</p><p></p><p></p><p>Timing most relates to my first case above. Timing is what matters if logistical concerns are important to play. If logistical stakes haven't been raised yet then there's little to no impact on gameplay to allowing the player to get an item they otherwise could have and so most DM's and groups will say okay to this in D&D. But if the timing of the request coincides when stakes are being raised then the answer for these groups would be no. In this case timing matters and not just in a special pleading way.</p><p></p><p></p><p>This most coincides with my 2nd case. I agree that the difference here and in BitD is really one of authority and constraints, etc.</p><p></p><p></p><p>I agree here as well but I'm not sure the degree of impact of an item is really what matters. Whether it's I win or grants advantage to a check or whatever, i think the same principles still apply.</p><p></p><p></p><p>That line was for those more on my side than on yours.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8687011, member: 6795602"] I would say that's not intended play in D&D though it's still a fairly common occurrence. There's 2 situations it tends to come up. PC has already left town - before anything important happens the player says hey I meant to get X from the shop. Because there's no stakes the DM retcons the situations such that the player bought X item and no one bats an eye due to their being no real stakes yet. PC has came to a moment he would really benefit from having an item. The players haven't been meticulously keeping track of items. The player says my character is an adventurer and would have brought basic adventuring gear like a rope. The DM agrees. This one is nearly identical to the BitD occurrence except it relies on DM decides instead of an actual game mechanic. I'd posit that having a codified mechanic vs having the DM decide here creates a very different experience. One feels like a codified part of the game, the other feels like a special exception made by the DM for ease of play. Timing most relates to my first case above. Timing is what matters if logistical concerns are important to play. If logistical stakes haven't been raised yet then there's little to no impact on gameplay to allowing the player to get an item they otherwise could have and so most DM's and groups will say okay to this in D&D. But if the timing of the request coincides when stakes are being raised then the answer for these groups would be no. In this case timing matters and not just in a special pleading way. This most coincides with my 2nd case. I agree that the difference here and in BitD is really one of authority and constraints, etc. I agree here as well but I'm not sure the degree of impact of an item is really what matters. Whether it's I win or grants advantage to a check or whatever, i think the same principles still apply. That line was for those more on my side than on yours. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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