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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8687305" data-attributes="member: 42582"><p>I don't care what people play, or enjoy. I'm only engaging with incorrect descriptions of the system.</p><p></p><p>Heck, I have never played BitD and doubt that I ever will. The genre doesn't really engage me, and I've got some doubts about whether I would enjoy the mechanics. But describing its load-out system as involving "retcons" or things "popping into existence" when it obviously doesn't; and drawing ostensible contrasts between it and D&D which don't actually obtain; seems worth calling out, in a thread that is a discussion about how RPG mechanics work, what they are for, and how they relate to the shared fiction.</p><p></p><p>I've played D&D games where the characters have needed strips of cloths, and so the players describe their PCs tearing up their shirts/tunics, although we have never established anything about what the PCs are wearing except (often by mere implication) that they are clothed.</p><p></p><p>I've played D&D games where we have, in the course of play when it becomes relevant, established that a PC has a scabbard that goes with their blade.</p><p></p><p>In a CoC game, it would not be remarkable for a player, who needs a length of string, to declare that their PC removes the lace from a shoe, although again the table has never established anything about what the PCs are wearing except (again, mostly by implication - ie they are walking around the streets of 1920 American towns) that they are clothed. Of course, it goes without saying that if a PC takes the laces out of their shoe, their player can't retcon that they were wearing (say) slippers all along.</p><p></p><p>In my view, establishing in the course of play, when it becomes salient, that a character is carrying this or that piece of equipment is incredibly common. As well as the sort of thing I've described, there is the example [USER=16814]@Ovinomancer[/USER] gave, of changing gp totals and equipment lists <em>after</em> it has been established that the PCs have left town, with the rationale for the change being <em>that my PC would have done that during their downtime</em>. I also think that that is pretty common in D&D play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8687305, member: 42582"] I don't care what people play, or enjoy. I'm only engaging with incorrect descriptions of the system. Heck, I have never played BitD and doubt that I ever will. The genre doesn't really engage me, and I've got some doubts about whether I would enjoy the mechanics. But describing its load-out system as involving "retcons" or things "popping into existence" when it obviously doesn't; and drawing ostensible contrasts between it and D&D which don't actually obtain; seems worth calling out, in a thread that is a discussion about how RPG mechanics work, what they are for, and how they relate to the shared fiction. I've played D&D games where the characters have needed strips of cloths, and so the players describe their PCs tearing up their shirts/tunics, although we have never established anything about what the PCs are wearing except (often by mere implication) that they are clothed. I've played D&D games where we have, in the course of play when it becomes relevant, established that a PC has a scabbard that goes with their blade. In a CoC game, it would not be remarkable for a player, who needs a length of string, to declare that their PC removes the lace from a shoe, although again the table has never established anything about what the PCs are wearing except (again, mostly by implication - ie they are walking around the streets of 1920 American towns) that they are clothed. Of course, it goes without saying that if a PC takes the laces out of their shoe, their player can't retcon that they were wearing (say) slippers all along. In my view, establishing in the course of play, when it becomes salient, that a character is carrying this or that piece of equipment is incredibly common. As well as the sort of thing I've described, there is the example [USER=16814]@Ovinomancer[/USER] gave, of changing gp totals and equipment lists [i]after[/i] it has been established that the PCs have left town, with the rationale for the change being [i]that my PC would have done that during their downtime[/i]. I also think that that is pretty common in D&D play. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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