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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Micah Sweet" data-source="post: 8687314" data-attributes="member: 6747251"><p>I'm sure it doesn't feel that way in Blades. For someone used to D&D, where you buy stuff and don't have stuff that you didn't buy, it can feel weird and potentially off-putting. To each their own. Also, it has been mentioned that Blades is designed to feel like a story, with narrative mechanics to that effect. I'm sure the load out system helps with that feel, but again, to someone else used to many versions of D&D where creating a story together, with mechanical aid, is not the explicit goal of the game, it can feel weird and potentially off-putting.</p><p></p><p>It really is a different strokes situation.</p><p></p><p>And for the record, I don't use component bags. For me it is more immersive to use the actual components.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8687314, member: 6747251"] I'm sure it doesn't feel that way in Blades. For someone used to D&D, where you buy stuff and don't have stuff that you didn't buy, it can feel weird and potentially off-putting. To each their own. Also, it has been mentioned that Blades is designed to feel like a story, with narrative mechanics to that effect. I'm sure the load out system helps with that feel, but again, to someone else used to many versions of D&D where creating a story together, with mechanical aid, is not the explicit goal of the game, it can feel weird and potentially off-putting. It really is a different strokes situation. And for the record, I don't use component bags. For me it is more immersive to use the actual components. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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