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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8687441" data-attributes="member: 42582"><p>The entry on D&D beyond for Disguise Kit says the following:</p><p></p><p style="margin-left: 20px">This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance.</p><p></p><p>It also indicates that it weighs 3 lb. Given that a pouch (according to its entry) weighs 1 lb, that's about 1 kg of cosmetics, dye and props.</p><p></p><p>How many uses is that good for? What colour(s) of dye does it contain? Eg suppose that the PCs need to quickly mock up a flag in imitation of an enemy's flag so as to send false signals to their enemies, does the disguise kit have what they need?</p><p></p><p>And what about the props?</p><p></p><p>These sorts of questions - like the ones about what exactly is in your rations - come up all the time in D&D play. No one thinks that the GM making a decision about the colour or quantity of dye is "popping things into existence". Or "retconning" anything.</p><p></p><p>So why would those descriptions be used of BitD?</p><p></p><p>So the concern is not about things "popping into existence" or about "retcons", but about the utility of the equipment at issue?</p><p></p><p>As for <em>gear that everyone should have</em>, shouldn't an experienced crim have the stuff that is useful for their latest gig?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8687441, member: 42582"] The entry on D&D beyond for Disguise Kit says the following: [indent]This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance.[/indent] It also indicates that it weighs 3 lb. Given that a pouch (according to its entry) weighs 1 lb, that's about 1 kg of cosmetics, dye and props. How many uses is that good for? What colour(s) of dye does it contain? Eg suppose that the PCs need to quickly mock up a flag in imitation of an enemy's flag so as to send false signals to their enemies, does the disguise kit have what they need? And what about the props? These sorts of questions - like the ones about what exactly is in your rations - come up all the time in D&D play. No one thinks that the GM making a decision about the colour or quantity of dye is "popping things into existence". Or "retconning" anything. So why would those descriptions be used of BitD? So the concern is not about things "popping into existence" or about "retcons", but about the utility of the equipment at issue? As for [i]gear that everyone should have[/i], shouldn't an experienced crim have the stuff that is useful for their latest gig? [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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