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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8687471" data-attributes="member: 42582"><p>The rest of your post gets into stuff about the culture of D&D play and D&D GMing that I'm not really qualified to comment on.</p><p></p><p>But this is directly relevant to the discussion of inventory rules: one difference between D&D and BitD is that the latter permits the fleshing out of equipment details to take place in respect of stuff that <em>clearly does matter</em>. And without any ambiguity over what the process is for doing that.</p><p></p><p>That's an interesting difference that might be worth discussing. But it has nothing to do with "retconning" or with things "popping into existence".</p><p></p><p>I've snipped your post down to these core bits, because - unless I've misunderstood your overall point quite badly - they seem to suggest the gap between D&D and BitD in respect of <em>specificity of authorship of equipment</em> is more narrow than some posters in this thread have implied.</p><p></p><p>But they also suggest that the (or at least <em>a</em>) key difference is when authorship of the possession of <em>equipment that matters</em> takes place <em>at the table</em>, in relation to <em>when it matters</em>.</p><p></p><p>A typical crunch point in D&D, I think, would be when - for whatever bizarre reason - having the piece of chalk would be crucial to saving the PCs' lives, and no equipment list mentions chalk, but there seems to be no particular reason why a PC <em>couldn't</em> have some. That is, some piece of equipment that typically <em>doesn't</em> matter suddenly, and unexpectedly, <em>does</em>.</p><p></p><p>Different tables might go different ways, from <em>if it's not already on your list, you don't have it</em> to <em>make a percentage chance roll</em>, to <em>OK, fair enough - you've thought of a clever solution and I'm not going to stymie it just because everyone was careless about something we don't normally care about, namely, mundane equipment</em>. But no one would think that the second or third option meant that the chalk suddenly "popped into existence"! Which is my point - BitD is a systematised variant on the second and third options, but no different from them in respect of the nature of the authorship of the relevant fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8687471, member: 42582"] The rest of your post gets into stuff about the culture of D&D play and D&D GMing that I'm not really qualified to comment on. But this is directly relevant to the discussion of inventory rules: one difference between D&D and BitD is that the latter permits the fleshing out of equipment details to take place in respect of stuff that [i]clearly does matter[/i]. And without any ambiguity over what the process is for doing that. That's an interesting difference that might be worth discussing. But it has nothing to do with "retconning" or with things "popping into existence". I've snipped your post down to these core bits, because - unless I've misunderstood your overall point quite badly - they seem to suggest the gap between D&D and BitD in respect of [i]specificity of authorship of equipment[/i] is more narrow than some posters in this thread have implied. But they also suggest that the (or at least [i]a[/i]) key difference is when authorship of the possession of [i]equipment that matters[/i] takes place [i]at the table[/i], in relation to [i]when it matters[/i]. A typical crunch point in D&D, I think, would be when - for whatever bizarre reason - having the piece of chalk would be crucial to saving the PCs' lives, and no equipment list mentions chalk, but there seems to be no particular reason why a PC [i]couldn't[/i] have some. That is, some piece of equipment that typically [i]doesn't[/i] matter suddenly, and unexpectedly, [i]does[/i]. Different tables might go different ways, from [i]if it's not already on your list, you don't have it[/i] to [i]make a percentage chance roll[/i], to [i]OK, fair enough - you've thought of a clever solution and I'm not going to stymie it just because everyone was careless about something we don't normally care about, namely, mundane equipment[/i]. But no one would think that the second or third option meant that the chalk suddenly "popped into existence"! Which is my point - BitD is a systematised variant on the second and third options, but no different from them in respect of the nature of the authorship of the relevant fiction. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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