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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8688104" data-attributes="member: 82106"><p>Honestly, and I don't think this is really restricted to one type of game, the sort of 'tone' of game you are going to play is largely going to be up to the participants. I mean, the 'chrome' of a game system is probably going to prime people for what to do with it, and the mechanics probably help you leverage the envisaged tone, but in the final analysis if the players want to play goofy toon RPing, then dammit they are going to and WHY STOP THEM???! I mean, same with any other tone! </p><p></p><p>Like, I've mentioned this 4e D&D campaign I ran. The PCs were just GOOFBALLS. It wasn't like I did something different from games with a more intense tone either. It was all them. They just hammed it. I mean, it wasn't even really more 'out there' than other D&D games in terms of the action, I would say. It was just the whole tone of the game was immensely non-serious. I mean, I could probably recount the action and make it sound totally like some grimdark action fantasy or high fantasy, but it wasn't like that at the table. Every time somebody let loose with a power they were explaining how some ridiculous coincidence felled their opponent, or they were doing handsprings into battle, or communing with a pet rock, or whatever. </p><p></p><p>My point is, people should probably not get so exercised about what they think some particular rule COULD bring to the table if they want to use it in a certain way. Yes, you could probably make your BitD play sound kind of preposterous and cartoonish, this is not news!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8688104, member: 82106"] Honestly, and I don't think this is really restricted to one type of game, the sort of 'tone' of game you are going to play is largely going to be up to the participants. I mean, the 'chrome' of a game system is probably going to prime people for what to do with it, and the mechanics probably help you leverage the envisaged tone, but in the final analysis if the players want to play goofy toon RPing, then dammit they are going to and WHY STOP THEM???! I mean, same with any other tone! Like, I've mentioned this 4e D&D campaign I ran. The PCs were just GOOFBALLS. It wasn't like I did something different from games with a more intense tone either. It was all them. They just hammed it. I mean, it wasn't even really more 'out there' than other D&D games in terms of the action, I would say. It was just the whole tone of the game was immensely non-serious. I mean, I could probably recount the action and make it sound totally like some grimdark action fantasy or high fantasy, but it wasn't like that at the table. Every time somebody let loose with a power they were explaining how some ridiculous coincidence felled their opponent, or they were doing handsprings into battle, or communing with a pet rock, or whatever. My point is, people should probably not get so exercised about what they think some particular rule COULD bring to the table if they want to use it in a certain way. Yes, you could probably make your BitD play sound kind of preposterous and cartoonish, this is not news! [/QUOTE]
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Community
General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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