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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Cadence" data-source="post: 8688466" data-attributes="member: 6701124"><p>Trying to completely drop my D&D thoughts and thinking of crime/mystery/action movies...</p><p></p><p>For a system like BitD, if the players are searched competently, I assume any sizable unspecified-inventory object would have been found. (Similarly for a metal object if they went through a metal detector). If they haven't specified they're carrying the object by that time, can they have it stashed ahead somewhere due to good planning (say they had access to the building last week and have it hidden above one of the hundreds of ceiling tiles that surely wouldn't be).</p><p></p><p>If yes to that, but they didn't have personal access to the building could they have bribed a janitor to put it in? Or sent it by courier to arrive Friday just at close for someone they knew left the office early? If it's a building they didn't know they were going to in advance are they SOL, or can it be likely to be found in some places in the building if it is plausible it would be there?</p><p></p><p>---</p><p></p><p>Thinking about "genre conventions" and what mechanics I would want in a game emulating one of my favorite series...</p><p></p><p>The written Nero Wolfe detective stories are always narrated from the character Archie's point of view. And after a while it would be odd to find that he didn't have his lock picks/key set on him if investigating, or his gun if it was a murder case... but would be odd to have them if those things weren't true. And I think everything he carries or has is always pretty obvious and never bolstered by flashback. So the well planned but unspecified inventory doesn't feel like it would work in this very particular genre.</p><p></p><p>On the other hand, Archie can call on a few people for things that feel a bit fortuitous sometimes. Lon Cohen at the newspaper is often a vast source of knowledge on just about anything. And Lily Rowan often has contact with the monied. He also knows the house detectives at pretty much any hotel in Manhattan that it's needed and always seems to have a few (apparently) preset contacts to help him or a client shake a tail.</p><p></p><p>As for the other main character - Wolfe (who almost never leaves the house himself for business) often explicitly excludes Archie (and thus the reader) from some of the arrangements. So often the only clue that some piece of evidence might show up via another source is that Archie might notice some cash missing from the safe with a note that it was given to some other agent, or that he is told to get off a call. If it was a solo game playing Archie that would need to be worked in somehow too.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8688466, member: 6701124"] Trying to completely drop my D&D thoughts and thinking of crime/mystery/action movies... For a system like BitD, if the players are searched competently, I assume any sizable unspecified-inventory object would have been found. (Similarly for a metal object if they went through a metal detector). If they haven't specified they're carrying the object by that time, can they have it stashed ahead somewhere due to good planning (say they had access to the building last week and have it hidden above one of the hundreds of ceiling tiles that surely wouldn't be). If yes to that, but they didn't have personal access to the building could they have bribed a janitor to put it in? Or sent it by courier to arrive Friday just at close for someone they knew left the office early? If it's a building they didn't know they were going to in advance are they SOL, or can it be likely to be found in some places in the building if it is plausible it would be there? --- Thinking about "genre conventions" and what mechanics I would want in a game emulating one of my favorite series... The written Nero Wolfe detective stories are always narrated from the character Archie's point of view. And after a while it would be odd to find that he didn't have his lock picks/key set on him if investigating, or his gun if it was a murder case... but would be odd to have them if those things weren't true. And I think everything he carries or has is always pretty obvious and never bolstered by flashback. So the well planned but unspecified inventory doesn't feel like it would work in this very particular genre. On the other hand, Archie can call on a few people for things that feel a bit fortuitous sometimes. Lon Cohen at the newspaper is often a vast source of knowledge on just about anything. And Lily Rowan often has contact with the monied. He also knows the house detectives at pretty much any hotel in Manhattan that it's needed and always seems to have a few (apparently) preset contacts to help him or a client shake a tail. As for the other main character - Wolfe (who almost never leaves the house himself for business) often explicitly excludes Archie (and thus the reader) from some of the arrangements. So often the only clue that some piece of evidence might show up via another source is that Archie might notice some cash missing from the safe with a note that it was given to some other agent, or that he is told to get off a call. If it was a solo game playing Archie that would need to be worked in somehow too. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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