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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="hawkeyefan" data-source="post: 8689512" data-attributes="member: 6785785"><p>Exactly! This is why I find the system so much more engaging than most others. It matters to play far more often. </p><p></p><p>Compared to my 5e games where across 7 years of play, I can likely count on one hand all the times that an interesting decision regarding inventory came up. It’s like a mostly absent part of the game. </p><p></p><p></p><p></p><p>Sure, but I’d say that’s likely a gut reaction more than a considered objection. RPGs are establishing all kinds of “past” details during play all the time. People don’t blink an eye at most of it. </p><p></p><p></p><p></p><p></p><p>It’s hard to abuse, honestly. A Flashback costs a certain amount of Stress, which is a finite resource that is also used for certain special abilities, to push for extra dice on a roll, to assist other characters, and to resist negative consequences. So you really need your Stress, and can’t afford to spend it on frivolous Flashbacks.</p><p></p><p>Both Flashbacks and Loadout are meant to portray preparedness by a capable criminal. They’re also a product of the structure of the game where not everything needs to happen in struct linear time. Run into a guard dog on a B&E? Flashback to how you cased the joint the day before and spotted the dog, and decided to stop at the butcher shop for the nice steak that you now pull out of your backpack. </p><p></p><p>It’s honestly just a test of a different sort of player skill.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8689512, member: 6785785"] Exactly! This is why I find the system so much more engaging than most others. It matters to play far more often. Compared to my 5e games where across 7 years of play, I can likely count on one hand all the times that an interesting decision regarding inventory came up. It’s like a mostly absent part of the game. Sure, but I’d say that’s likely a gut reaction more than a considered objection. RPGs are establishing all kinds of “past” details during play all the time. People don’t blink an eye at most of it. It’s hard to abuse, honestly. A Flashback costs a certain amount of Stress, which is a finite resource that is also used for certain special abilities, to push for extra dice on a roll, to assist other characters, and to resist negative consequences. So you really need your Stress, and can’t afford to spend it on frivolous Flashbacks. Both Flashbacks and Loadout are meant to portray preparedness by a capable criminal. They’re also a product of the structure of the game where not everything needs to happen in struct linear time. Run into a guard dog on a B&E? Flashback to how you cased the joint the day before and spotted the dog, and decided to stop at the butcher shop for the nice steak that you now pull out of your backpack. It’s honestly just a test of a different sort of player skill. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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