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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8690463" data-attributes="member: 7026617"><p>Modern intrusion and security system specialists get pretty close. They aren't strongly separated from just dealing with locks in some cases, but they recognizably deal with designing and setting alarm systems and getting by same, which is probably indistinguishable from doing the same to traps, accounting for technological level differences.</p><p></p><p></p><p></p><p>Well, at some point I always think the swimming case (and jumping and climbing to a large extent) are pretty stark here; just how does one describe doing those in a way that tells you anything about success or failure except in the most extreme cases? I'm an experienced swimmer of many, many years, and I don't even have a clue how I'd describe how to deal with rough waters or know from listening to someone's description if they were going to be successful. You could just pull a number out of your behind of course, but this writes off any difference based on condition, let alone experience.</p><p></p><p>Its not a coincidence that even a game as early as Traveler at least gave you some idea of how to look at attributes and factor those in, and it was pretty primitive when it came to some of these things itself.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8690463, member: 7026617"] Modern intrusion and security system specialists get pretty close. They aren't strongly separated from just dealing with locks in some cases, but they recognizably deal with designing and setting alarm systems and getting by same, which is probably indistinguishable from doing the same to traps, accounting for technological level differences. Well, at some point I always think the swimming case (and jumping and climbing to a large extent) are pretty stark here; just how does one describe doing those in a way that tells you anything about success or failure except in the most extreme cases? I'm an experienced swimmer of many, many years, and I don't even have a clue how I'd describe how to deal with rough waters or know from listening to someone's description if they were going to be successful. You could just pull a number out of your behind of course, but this writes off any difference based on condition, let alone experience. Its not a coincidence that even a game as early as Traveler at least gave you some idea of how to look at attributes and factor those in, and it was pretty primitive when it came to some of these things itself. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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