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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8690502" data-attributes="member: 82106"><p>I see -and my experience indicates there is none- no reason to think that it is less contradictory not to know what my PC knows ahead of time before I make any decisions! Like if I'd known just how dangerous grues were, would I have entered this cave? With only one torch? It actually happens all the time in my experience that some knowledge my character has is revealed mid-story that would potentially have altered the course of events in previous scenes because I would have acted on it much sooner! At least if we can 'flashback' it mitigates this situation considerably.</p><p></p><p>There's nothing wrong with asking WHY people have these, to me odd, 'cutouts' in their acceptance of temporal or factual matters where only very specific ones are problematic! Its not at all the same as condemning people's preferences.</p><p></p><p>Well, I think its just not tenable to claim that some of these really illogical positions are driven by some sort of logic, sometimes they are simply illogical preferences. Human beings are not at all required to work on logic. In fact I suspect it is much less common than people would like to think.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8690502, member: 82106"] I see -and my experience indicates there is none- no reason to think that it is less contradictory not to know what my PC knows ahead of time before I make any decisions! Like if I'd known just how dangerous grues were, would I have entered this cave? With only one torch? It actually happens all the time in my experience that some knowledge my character has is revealed mid-story that would potentially have altered the course of events in previous scenes because I would have acted on it much sooner! At least if we can 'flashback' it mitigates this situation considerably. There's nothing wrong with asking WHY people have these, to me odd, 'cutouts' in their acceptance of temporal or factual matters where only very specific ones are problematic! Its not at all the same as condemning people's preferences. Well, I think its just not tenable to claim that some of these really illogical positions are driven by some sort of logic, sometimes they are simply illogical preferences. Human beings are not at all required to work on logic. In fact I suspect it is much less common than people would like to think. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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