Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8690843" data-attributes="member: 82106"><p>Well, I mean, there are people who design and deploy actual traps too. I certainly wouldn't argue that nobody in the world exists who might qualify. They are just not sitting at a D&D table, or at VERY few of them, and the way D&D and traps are structured, they would have to be the DM for it to matter. In fact I'd think being a trapsmith and playing old school D&D as a player would be a highly frustrating experience! lol.</p><p></p><p>Oh, I entirely agree, it is one of (along with insufficient general knowledge being at the table) a primary reason.</p><p></p><p>Eh, not really. I mean, I haven't played Cypher, but I read through it pretty carefully. Its a very calculated and deliberate design who's basic premise is a conscious and systematic rejection of Ron Edwards et al. In tone and even in some ways in a structural and mechanical sense, it parallels PbtA and similar types of games very closely in what it addresses, and then utterly commits itself to a GM-centered fiction pure task-oriented system ala games like Traveller (and I mean Traveller as classically portrayed by most people who play it, not [USER=42582]@pemerton[/USER]). I guess what I would say is it is VERY analogous to Top Secret S.I. or FASERIP games that have a fortune mechanic. There's a meta-currency, which is not a feature of Traveller, but in terms of resolution and how and why it works, Cypher System is right out of the mid-1970s.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8690843, member: 82106"] Well, I mean, there are people who design and deploy actual traps too. I certainly wouldn't argue that nobody in the world exists who might qualify. They are just not sitting at a D&D table, or at VERY few of them, and the way D&D and traps are structured, they would have to be the DM for it to matter. In fact I'd think being a trapsmith and playing old school D&D as a player would be a highly frustrating experience! lol. Oh, I entirely agree, it is one of (along with insufficient general knowledge being at the table) a primary reason. Eh, not really. I mean, I haven't played Cypher, but I read through it pretty carefully. Its a very calculated and deliberate design who's basic premise is a conscious and systematic rejection of Ron Edwards et al. In tone and even in some ways in a structural and mechanical sense, it parallels PbtA and similar types of games very closely in what it addresses, and then utterly commits itself to a GM-centered fiction pure task-oriented system ala games like Traveller (and I mean Traveller as classically portrayed by most people who play it, not [USER=42582]@pemerton[/USER]). I guess what I would say is it is VERY analogous to Top Secret S.I. or FASERIP games that have a fortune mechanic. There's a meta-currency, which is not a feature of Traveller, but in terms of resolution and how and why it works, Cypher System is right out of the mid-1970s. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top