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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8690871" data-attributes="member: 82106"><p>Well, remember, BitD actually IS a fantasy game, there's nothing 'impossible' about time travel in BitD. It may or may not exist, but it isn't any more unlikely than in D&D. </p><p></p><p>I think the only reason things like knowledge being defined only as-needed doesn't bother some people is simply because what is happening is pretty vague. With a rope we know the PC has some finite ability to carry stuff, and gear is both acquired and disposed of or used up. At the very least there is an obvious opportunity cost, I can carry rope or more torches. </p><p></p><p>Knowledge is much fuzzier in terms of these opportunity costs, once you have it, you just carry it around pretty much forever and its not necessary to define where and when it was acquired. However, I could posit a narrative about how a fact came into my character's possession which would be just as dubious as the rope! I mean, why do I know facts about demons? As a Ranger of Otillis I have no interest in them, and I'd have had to go out of my way to learn about it. So, why am I getting this knowledge check? If I were to justify it, I'd need to either add significant facts to my backstory, or some sort of montage where I deliberately learned this information, neither of which is necessarily plausible. </p><p></p><p>So, IMHO, knowledge has exactly the same issues as equipment, fundamentally. Players are just used to not thinking about it because the opportunity costs may be less. One could easily question this though, like "how come I didn't study cave bears instead, since that was the most likely thing we could run into, and when we did I failed my check!" Why was it demons? There's nothing logical about it at all.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8690871, member: 82106"] Well, remember, BitD actually IS a fantasy game, there's nothing 'impossible' about time travel in BitD. It may or may not exist, but it isn't any more unlikely than in D&D. I think the only reason things like knowledge being defined only as-needed doesn't bother some people is simply because what is happening is pretty vague. With a rope we know the PC has some finite ability to carry stuff, and gear is both acquired and disposed of or used up. At the very least there is an obvious opportunity cost, I can carry rope or more torches. Knowledge is much fuzzier in terms of these opportunity costs, once you have it, you just carry it around pretty much forever and its not necessary to define where and when it was acquired. However, I could posit a narrative about how a fact came into my character's possession which would be just as dubious as the rope! I mean, why do I know facts about demons? As a Ranger of Otillis I have no interest in them, and I'd have had to go out of my way to learn about it. So, why am I getting this knowledge check? If I were to justify it, I'd need to either add significant facts to my backstory, or some sort of montage where I deliberately learned this information, neither of which is necessarily plausible. So, IMHO, knowledge has exactly the same issues as equipment, fundamentally. Players are just used to not thinking about it because the opportunity costs may be less. One could easily question this though, like "how come I didn't study cave bears instead, since that was the most likely thing we could run into, and when we did I failed my check!" Why was it demons? There's nothing logical about it at all. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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