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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Cadence" data-source="post: 8690901" data-attributes="member: 6701124"><p>Sure, I've written upthread (#2516, for example) that a bunch of D&D things in D&D like knowledge checks seem akin to the BitD loadout for standard gear. </p><p></p><p>What type of knowledge check is the ranger using to make the check to know something obscure and detailed about Demons?</p><ul> <li data-xf-list-type="ul">Using a knowledge nature to make the check seems about as dubious as the mountain climbing gear having formal wear or lock picks in it. (Seems akin to a flashback requiring gear get in BitD).<br /> <br /> </li> <li data-xf-list-type="ul">Using a knowledge religion or knowledge outer planes seems more like wanting to get some gear that would be on the ordinary list for mountain climbing like rope or a first aid kit or a way to signal for help. Why would the ranger have knowledge religion religion or knowledge outer planes? Presumably there is some reason that came up in character creation. (Seems akin to using loadout for a standard item).</li> </ul><p>What if the player only wants to have their character know about their particular religion or a particular outer plane? I'd hope the DM would let them have a more limited in scope proficiency than what the book gives, with a bonus I guess?</p><p></p><p>If the knowledge isn't something obscure (cave bear tracks for a ranger living around cave bears) I don't see them needing a role even. Isn't that an auto-success thing?</p><p></p><p>If the player wants to argue on the spot that they were kidnapped by a demon a long time ago and deserve a demonology role (even though this isn't in the backstory seen so far)... that feels to me like the flashback kind of thing and off the rails for D&D.</p><p></p><p>I can maybe see giving the party a roll to see if anyone randomly knows some piece of trivia about a Demon I guess. Kind of like in real life asking if someone randomly has a safety pin on them when there's no reason anyone would. Or in real life someone might randomly have seen a documentary recently. It doesn't feel like saying "yeah, one of you has heard that fairy tail at some point" or "yeah one of you probably has a safety pin" is in the same ballpark as a player monologuing their way into having it.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8690901, member: 6701124"] Sure, I've written upthread (#2516, for example) that a bunch of D&D things in D&D like knowledge checks seem akin to the BitD loadout for standard gear. What type of knowledge check is the ranger using to make the check to know something obscure and detailed about Demons? [LIST] [*]Using a knowledge nature to make the check seems about as dubious as the mountain climbing gear having formal wear or lock picks in it. (Seems akin to a flashback requiring gear get in BitD). [*]Using a knowledge religion or knowledge outer planes seems more like wanting to get some gear that would be on the ordinary list for mountain climbing like rope or a first aid kit or a way to signal for help. Why would the ranger have knowledge religion religion or knowledge outer planes? Presumably there is some reason that came up in character creation. (Seems akin to using loadout for a standard item). [/LIST] What if the player only wants to have their character know about their particular religion or a particular outer plane? I'd hope the DM would let them have a more limited in scope proficiency than what the book gives, with a bonus I guess? If the knowledge isn't something obscure (cave bear tracks for a ranger living around cave bears) I don't see them needing a role even. Isn't that an auto-success thing? If the player wants to argue on the spot that they were kidnapped by a demon a long time ago and deserve a demonology role (even though this isn't in the backstory seen so far)... that feels to me like the flashback kind of thing and off the rails for D&D. I can maybe see giving the party a roll to see if anyone randomly knows some piece of trivia about a Demon I guess. Kind of like in real life asking if someone randomly has a safety pin on them when there's no reason anyone would. Or in real life someone might randomly have seen a documentary recently. It doesn't feel like saying "yeah, one of you has heard that fairy tail at some point" or "yeah one of you probably has a safety pin" is in the same ballpark as a player monologuing their way into having it. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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