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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8691180" data-attributes="member: 82106"><p>Well, the fact that it uses attribute points is not THAT typical, but Traveller for example uses ability scores AS hit points, and you can certainly do things like take an action which will surely result in damage. I recall when a PC decided to transfer from one ship to another THROUGH THE VACUUM OF SPACE and that's exactly how we handled, basically it was the 'Dave Bowman Maneuver', so he takes some damage for being exposed to vacuum for 5-10 seconds. MORE typically damage is either a consequence of failure, or a result of someone else's success in hitting you, but the idea is still pretty much there in Traveller.</p><p></p><p>TFT is a good example as well, and there have been some other magic systems that are similar. CoC SAN is often used in the same way. In fact it is used in EXACTLY the same way when casting spells (as they universally have a mandatory SAN loss when used). BRP in general also has POW, which is both an ability score AND a pool of points that various flavors of it use as a resource (sometimes it gets renamed in some versions). I believe that also comes from RQ.</p><p></p><p>I mean, OK, maybe Cypher leans a bit more heavily into that specific mechanic than most, but it is still a very classic skill/attribute/trait kind of system at its core.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8691180, member: 82106"] Well, the fact that it uses attribute points is not THAT typical, but Traveller for example uses ability scores AS hit points, and you can certainly do things like take an action which will surely result in damage. I recall when a PC decided to transfer from one ship to another THROUGH THE VACUUM OF SPACE and that's exactly how we handled, basically it was the 'Dave Bowman Maneuver', so he takes some damage for being exposed to vacuum for 5-10 seconds. MORE typically damage is either a consequence of failure, or a result of someone else's success in hitting you, but the idea is still pretty much there in Traveller. TFT is a good example as well, and there have been some other magic systems that are similar. CoC SAN is often used in the same way. In fact it is used in EXACTLY the same way when casting spells (as they universally have a mandatory SAN loss when used). BRP in general also has POW, which is both an ability score AND a pool of points that various flavors of it use as a resource (sometimes it gets renamed in some versions). I believe that also comes from RQ. I mean, OK, maybe Cypher leans a bit more heavily into that specific mechanic than most, but it is still a very classic skill/attribute/trait kind of system at its core. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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