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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="hawkeyefan" data-source="post: 8692223" data-attributes="member: 6785785"><p>For someone complaining that my posts are unproductive, this doesn't really do much to help improve that. </p><p></p><p>Do you care to elaborate at all? You said you don't go as far as some with their dislike of these kinds of elements.... so what are the meaningful elements to you? Where do you draw the line? Why? </p><p></p><p></p><p></p><p></p><p>And I'm sure they can disagree with my posts if they'd like. </p><p></p><p>My only issue with your responses to me is that I don't think I've done the thing you're saying I have. I've repeatedly said I'm not trying to change anyone's mind. My initial post on this was not directed at anyone in particular, and my subsequent posts have all been in response to only a few people, and other than our little tiff, have all been perfectly fine. </p><p></p><p>So it comes across to me as you saying to me "Your ideas are counter to others', so you shouldn't say them". </p><p></p><p></p><p></p><p>Yes, actually, that's what counterproductive means. That it actively harms the outcome. That we don't move forward, but backward.</p><p></p><p></p><p></p><p>It's not just that I don't like it, though you are right on that. It's that I don't think I've done what you say I'm doing. Your point is that my posts won't change certain peoples' minds. That's fine.... I'm not attempting to do so. </p><p></p><p>I'm not trying to produce the result that you seem to think I am. So saying I'm being counterproductive in that regard seems misguided. </p><p></p><p></p><p></p><p>That's how it seems to me. I think there are likely some gray areas that make it harder to say for certain, but I also think that very often with these things, there's more to it. I know there was for me. I know other GMs and players I've talked to have had different issues with game elements like Flashbacks and the sort. In those cases, there has always been some other element that was the actual issue, even when the initial reason cited was the "retroactive" nature.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8692223, member: 6785785"] For someone complaining that my posts are unproductive, this doesn't really do much to help improve that. Do you care to elaborate at all? You said you don't go as far as some with their dislike of these kinds of elements.... so what are the meaningful elements to you? Where do you draw the line? Why? And I'm sure they can disagree with my posts if they'd like. My only issue with your responses to me is that I don't think I've done the thing you're saying I have. I've repeatedly said I'm not trying to change anyone's mind. My initial post on this was not directed at anyone in particular, and my subsequent posts have all been in response to only a few people, and other than our little tiff, have all been perfectly fine. So it comes across to me as you saying to me "Your ideas are counter to others', so you shouldn't say them". Yes, actually, that's what counterproductive means. That it actively harms the outcome. That we don't move forward, but backward. It's not just that I don't like it, though you are right on that. It's that I don't think I've done what you say I'm doing. Your point is that my posts won't change certain peoples' minds. That's fine.... I'm not attempting to do so. I'm not trying to produce the result that you seem to think I am. So saying I'm being counterproductive in that regard seems misguided. That's how it seems to me. I think there are likely some gray areas that make it harder to say for certain, but I also think that very often with these things, there's more to it. I know there was for me. I know other GMs and players I've talked to have had different issues with game elements like Flashbacks and the sort. In those cases, there has always been some other element that was the actual issue, even when the initial reason cited was the "retroactive" nature. [/QUOTE]
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