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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8692638" data-attributes="member: 82106"><p>Yeah, here we circle back to my, ever unpopular, point about the GENERAL sparseness of fiction in RPGs. I mean, it may also be the case in other sorts of fiction, like novels, that much is not just unsaid but actually unknown to anyone including the author. But uniquely in RPGs this matters a lot more since it is a SHARED incomplete fiction. The GM doesn't know what the players might engage with, and the players don't know what things the GM has or has not filled in beforehand, or is simply 'coloring in' at play time. </p><p></p><p>For example, rummaging in my laptop bag that I take to work every few days there are a whole bunch of pieces of paper, some cabling, a fork, a plastic table knife, 3 napkins, a pencil, and a pad of postit notes. None of this stuff takes up enough space for me to care about, so it just stays there, and the other day when I needed a fork, it was there! What if my D&D character needed a fork? Why not have a way to see if I've inadvertently left one in the 'pack trash' in his satchel? Seems perfectly reasonable to me, and that fork could save your life! Heck, I could probably tie someone up with the cables, draw a small map on one postit, and leave a message for someone on another. Sounds kinda useful, in the right situation.</p><p></p><p>It always seems odd to me that there should be any real resistance to the idea of having mechanics that simulate that kind of thing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8692638, member: 82106"] Yeah, here we circle back to my, ever unpopular, point about the GENERAL sparseness of fiction in RPGs. I mean, it may also be the case in other sorts of fiction, like novels, that much is not just unsaid but actually unknown to anyone including the author. But uniquely in RPGs this matters a lot more since it is a SHARED incomplete fiction. The GM doesn't know what the players might engage with, and the players don't know what things the GM has or has not filled in beforehand, or is simply 'coloring in' at play time. For example, rummaging in my laptop bag that I take to work every few days there are a whole bunch of pieces of paper, some cabling, a fork, a plastic table knife, 3 napkins, a pencil, and a pad of postit notes. None of this stuff takes up enough space for me to care about, so it just stays there, and the other day when I needed a fork, it was there! What if my D&D character needed a fork? Why not have a way to see if I've inadvertently left one in the 'pack trash' in his satchel? Seems perfectly reasonable to me, and that fork could save your life! Heck, I could probably tie someone up with the cables, draw a small map on one postit, and leave a message for someone on another. Sounds kinda useful, in the right situation. It always seems odd to me that there should be any real resistance to the idea of having mechanics that simulate that kind of thing. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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