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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8692658" data-attributes="member: 82106"><p>To be perfectly clear, I think the use of inventory at least was established as an element of play from very early in the development of D&D, along with the convention of depicting the action in a 'stream of consciousness' kind of style where things always take place (mostly) in a chronological order, at least in terms of any specific character. Maybe this is actually part of the 'Braunstein' legacy. Since Dave's D&D play arose directly out of a LARP-like kind of RP where it would be impossible to mess with time (impractical at the very least) that just naturally carried over into D&D. Nor was it, IME since I played back in the mid-70s, particularly noted by most of us. We just did it that way because 'that is how it is done'. Nobody even thought to try anything different (well, not in my crowd anyway, undoubtedly those crazy people on the West Coast subverted this sometime around Jan 1 1975...). </p><p></p><p>So, no, nothing about it is wrong at all! Neither is it 'right', it is just what it is. I do think, particularly back maybe 10 years ago or so, when a lot of us started talking here about different ways of playing there was a pretty strong backlash of people saying literally "THAT IS WRONG!" It seems like the leaf has turned largely at this point though. Many prefer older ways, which is cool though. Maybe even some newer types of play rely on linear time too, I'm not sure.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8692658, member: 82106"] To be perfectly clear, I think the use of inventory at least was established as an element of play from very early in the development of D&D, along with the convention of depicting the action in a 'stream of consciousness' kind of style where things always take place (mostly) in a chronological order, at least in terms of any specific character. Maybe this is actually part of the 'Braunstein' legacy. Since Dave's D&D play arose directly out of a LARP-like kind of RP where it would be impossible to mess with time (impractical at the very least) that just naturally carried over into D&D. Nor was it, IME since I played back in the mid-70s, particularly noted by most of us. We just did it that way because 'that is how it is done'. Nobody even thought to try anything different (well, not in my crowd anyway, undoubtedly those crazy people on the West Coast subverted this sometime around Jan 1 1975...). So, no, nothing about it is wrong at all! Neither is it 'right', it is just what it is. I do think, particularly back maybe 10 years ago or so, when a lot of us started talking here about different ways of playing there was a pretty strong backlash of people saying literally "THAT IS WRONG!" It seems like the leaf has turned largely at this point though. Many prefer older ways, which is cool though. Maybe even some newer types of play rely on linear time too, I'm not sure. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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