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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8694061" data-attributes="member: 82106"><p>At the risk of speaking for [USER=42582]@pemerton[/USER], that isn't what he's saying at all. He's saying he's quite sure that he DOES know some things, and DOES NOT know other things.</p><p></p><p>So, lets make an analogy, my character is a monster expert. He's not going to know everything about every sort of monster, but he's going to be darn sure he knows all about local orc tribes, and generally about 'orc stuff'. It wouldn't feel authentic for this 'orc expert' to be rolling dice about orc knowledge, because IN CHARACTER the player should be confident about what things he does and doesn't know. </p><p></p><p>The further claim is that some sort of a system like say Burning Wheel wises produces a feel of this situation, because the player says "I propose that I know that Orcs of the Red Hand Cult have a certain tatoo." Success makes this a fact, and the character always knew it. Failure doesn't necessarily mean he was wrong, but maybe the orcs in question in this case are not members of that cult. Maybe their members of a different cult that the character isn't knowledgeable about. Or maybe her reason for wanting to know cult affiliation is not actually useful, it doesn't advance the character's intent. Now we have a character which knows what it knows, and isn't being TOLD what it knows, but there's no such thing as the character "knowing everything", and what they don't know may be what challenges them.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8694061, member: 82106"] At the risk of speaking for [USER=42582]@pemerton[/USER], that isn't what he's saying at all. He's saying he's quite sure that he DOES know some things, and DOES NOT know other things. So, lets make an analogy, my character is a monster expert. He's not going to know everything about every sort of monster, but he's going to be darn sure he knows all about local orc tribes, and generally about 'orc stuff'. It wouldn't feel authentic for this 'orc expert' to be rolling dice about orc knowledge, because IN CHARACTER the player should be confident about what things he does and doesn't know. The further claim is that some sort of a system like say Burning Wheel wises produces a feel of this situation, because the player says "I propose that I know that Orcs of the Red Hand Cult have a certain tatoo." Success makes this a fact, and the character always knew it. Failure doesn't necessarily mean he was wrong, but maybe the orcs in question in this case are not members of that cult. Maybe their members of a different cult that the character isn't knowledgeable about. Or maybe her reason for wanting to know cult affiliation is not actually useful, it doesn't advance the character's intent. Now we have a character which knows what it knows, and isn't being TOLD what it knows, but there's no such thing as the character "knowing everything", and what they don't know may be what challenges them. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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